add render_flip to perf history
This commit is contained in:
@@ -148,6 +148,7 @@ namespace OpenRA
|
||||
PerfHistory.items["render"].Tick();
|
||||
PerfHistory.items["batches"].Tick();
|
||||
PerfHistory.items["render_widgets"].Tick();
|
||||
PerfHistory.items["render_flip"].Tick();
|
||||
|
||||
afterTickActions.PerformActions();
|
||||
}
|
||||
@@ -303,6 +304,7 @@ namespace OpenRA
|
||||
PerfHistory.items["render"].hasNormalTick = false;
|
||||
PerfHistory.items["batches"].hasNormalTick = false;
|
||||
PerfHistory.items["render_widgets"].hasNormalTick = false;
|
||||
PerfHistory.items["render_flip"].hasNormalTick = false;
|
||||
|
||||
JoinLocal();
|
||||
viewport = new Viewport(new int2(Renderer.Resolution), Rectangle.Empty, Renderer);
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace OpenRA.Graphics
|
||||
scrollPosition = newScrollPosition;
|
||||
}
|
||||
|
||||
private int2 NormalizeScrollPosition(int2 newScrollPosition)
|
||||
int2 NormalizeScrollPosition(int2 newScrollPosition)
|
||||
{
|
||||
return newScrollPosition.Clamp(adjustedMapBounds);
|
||||
}
|
||||
@@ -97,8 +97,11 @@ namespace OpenRA.Graphics
|
||||
Game.modData.Palette.GetPaletteIndex(cursorSequence.Palette));
|
||||
}
|
||||
|
||||
using( new PerfSample("render_flip") )
|
||||
{
|
||||
renderer.EndFrame( inputHandler );
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
@@ -109,6 +112,7 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
return (1f / Game.CellSize) * (loc.ToFloat2() + Location);
|
||||
}
|
||||
|
||||
public float2 ViewToWorld(MouseInput mi)
|
||||
{
|
||||
return ViewToWorld(mi.Location);
|
||||
|
||||
Reference in New Issue
Block a user