Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
This commit is contained in:
@@ -43,6 +43,8 @@ namespace OpenRA
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return HasLocation.PxPosition;
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}
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}
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public Shroud.ActorVisibility Sight;
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[Sync]
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public Player Owner;
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@@ -85,6 +87,16 @@ namespace OpenRA
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return (firstSprite.Sprite.size * firstSprite.Scale).ToInt2();
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});
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if(this.HasTrait<RevealsShroud>())
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{
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Sight = new Shroud.ActorVisibility
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{
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range = this.Trait<RevealsShroud>().RevealRange,
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vis = Shroud.GetVisOrigins(this).ToArray()
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};
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}
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ApplyIRender = x => x.Render(this);
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ApplyRenderModifier = (m, p) => p.ModifyRender(this, m);
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@@ -99,6 +111,11 @@ namespace OpenRA
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currentActivity = Util.RunActivity( this, currentActivity );
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}
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public void UpdateSight()
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{
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Sight.vis = Shroud.GetVisOrigins(this).ToArray();
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}
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public bool IsIdle
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{
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@@ -139,7 +139,7 @@ namespace OpenRA.Graphics
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foreach (var t in world.ActorsWithTrait<IRadarSignature>())
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{
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if (!world.LocalShroud.IsVisible(t.Actor))
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if (!world.RenderedShroud.IsVisible(t.Actor))
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continue;
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var color = t.Trait.RadarSignatureColor(t.Actor);
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@@ -158,7 +158,7 @@ namespace OpenRA.Graphics
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var map = world.Map;
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var size = Exts.NextPowerOf2(Math.Max(map.Bounds.Width, map.Bounds.Height));
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var bitmap = new Bitmap(size, size);
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if (world.LocalShroud.Disabled)
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if (world.RenderedShroud.Disabled)
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return bitmap;
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var bitmapData = bitmap.LockBits(bitmap.Bounds(),
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@@ -176,9 +176,9 @@ namespace OpenRA.Graphics
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{
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var mapX = x + map.Bounds.Left;
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var mapY = y + map.Bounds.Top;
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if (!world.LocalShroud.IsExplored(mapX, mapY))
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if (!world.RenderedShroud.IsExplored(mapX, mapY))
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*(c + (y * bitmapData.Stride >> 2) + x) = shroud;
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else if (!world.LocalShroud.IsVisible(mapX,mapY))
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else if (!world.RenderedShroud.IsVisible(mapX,mapY))
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*(c + (y * bitmapData.Stride >> 2) + x) = fog;
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}
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}
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@@ -15,21 +15,25 @@ namespace OpenRA.Graphics
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{
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public class ShroudRenderer
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{
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Traits.Shroud shroud;
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World world;
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Traits.Shroud shroud {
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get {
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return world.RenderedShroud;
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}
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}
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Sprite[] shadowBits = Game.modData.SpriteLoader.LoadAllSprites("shadow");
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Sprite[,] sprites, fogSprites;
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bool dirty = true;
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Map map;
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public ShroudRenderer(World world)
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{
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this.shroud = world.LocalShroud;
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this.world = world;
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this.map = world.Map;
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sprites = new Sprite[map.MapSize.X, map.MapSize.Y];
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fogSprites = new Sprite[map.MapSize.X, map.MapSize.Y];
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shroud.Dirty += () => dirty = true;
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}
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static readonly byte[][] SpecialShroudTiles =
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@@ -103,9 +107,9 @@ namespace OpenRA.Graphics
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internal void Draw( WorldRenderer wr )
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{
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if (dirty)
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if (shroud != null && shroud.dirty)
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{
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dirty = false;
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shroud.dirty = false;
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
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sprites[i, j] = ChooseShroud(i, j);
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@@ -72,9 +72,9 @@ namespace OpenRA.Graphics
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if (firstRow < 0) firstRow = 0;
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if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
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if (world.LocalPlayer != null && !world.LocalShroud.Disabled && world.LocalShroud.Bounds.HasValue)
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if (world.RenderedPlayer != null && !world.RenderedShroud.Disabled && world.RenderedShroud.Bounds.HasValue)
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{
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var r = world.LocalShroud.Bounds.Value;
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var r = world.RenderedShroud.Bounds.Value;
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if (firstRow < r.Top - map.Bounds.Top)
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firstRow = r.Top - map.Bounds.Top;
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@@ -202,7 +202,7 @@ namespace OpenRA.Graphics
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cachedScroll = scrollPosition;
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}
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var b = world.LocalShroud.Bounds;
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var b = world.RenderedShroud.Bounds;
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return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
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}
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}
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@@ -198,8 +198,7 @@ namespace OpenRA.Network
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{
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var oldStance = p.Stances[target];
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p.Stances[target] = s;
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if (target == w.LocalPlayer)
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w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
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target.Shroud.UpdatePlayerStance(w, p, oldStance, s);
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foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
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nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
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@@ -36,7 +36,7 @@ namespace OpenRA
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public readonly PlayerReference PlayerReference;
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public bool IsBot;
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public Shroud Shroud { get { return World.LocalShroud; } }
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public Shroud Shroud;
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public World World { get; private set; }
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static CountryInfo ChooseCountry(World world, string name)
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@@ -68,7 +68,7 @@ namespace OpenRA
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else
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{
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// Map player
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ClientIndex = 0; // Owned by the host (todo: fix this)
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ClientIndex = -1; // Owned by the host (todo: fix this)
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ColorRamp = pr.ColorRamp;
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PlayerName = pr.Name;
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NonCombatant = pr.NonCombatant;
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@@ -76,7 +76,8 @@ namespace OpenRA
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Country = ChooseCountry(world, pr.Race);
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}
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PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
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Shroud = PlayerActor.Trait<Shroud>();
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Shroud.Owner = this;
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// Enable the bot logic on the host
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IsBot = botType != null;
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if (IsBot && Game.IsHost)
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@@ -29,8 +29,12 @@ namespace OpenRA.Traits
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public void Tick(Actor self)
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{
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if (!self.IsDisabled())
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self.World.WorldActor.Trait<Shroud>().HideActor(self, Info.Range);
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if (!self.TraitsImplementing<IDisable>().Any(d => d.Disabled)) {
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var shrouds = self.World.ActorsWithTrait<Traits.Shroud>().Select(s => s.Actor.Owner.Shroud);
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foreach (var shroud in shrouds) {
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shroud.HideActor(self, Info.Range);
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}
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}
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}
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}
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}
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@@ -77,7 +77,7 @@ namespace OpenRA.Traits
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{
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DisableShroud ^= true;
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if (self.World.LocalPlayer == self.Owner)
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self.World.LocalShroud.Disabled = DisableShroud;
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self.World.RenderedShroud.Disabled = DisableShroud;
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break;
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}
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case "DevPathDebug":
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@@ -88,7 +88,7 @@ namespace OpenRA.Traits
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case "DevGiveExploration":
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{
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if (self.World.LocalPlayer == self.Owner)
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self.World.WorldActor.Trait<Shroud>().ExploreAll(self.World);
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self.World.LocalPlayer.Shroud.ExploreAll(self.World);
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break;
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}
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case "DevUnlimitedPower":
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@@ -29,11 +29,22 @@ namespace OpenRA.Traits
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public void Tick(Actor self)
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{
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// todo: don't tick all the time.
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World w = self.World;
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if(self.Owner == null) return;
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if (previousLocation != self.Location)
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{
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previousLocation = self.Location;
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self.World.WorldActor.Trait<Shroud>().UpdateActor(self);
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var actors = w.ActorsWithTrait<Shroud>();
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foreach( var s in actors )
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s.Actor.Owner.Shroud.RemoveActor(self);
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self.UpdateSight();
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foreach( var s in actors )
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s.Actor.Owner.Shroud.AddActor(self);
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}
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}
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@@ -54,7 +54,7 @@ namespace OpenRA.Traits
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void DrawPips(WorldRenderer wr, Actor self, float2 basePosition)
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{
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if (self.Owner != self.World.LocalPlayer) return;
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if (self.Owner != self.World.RenderedPlayer) return;
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var pipSources = self.TraitsImplementing<IPips>();
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if (pipSources.Count() == 0)
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@@ -95,7 +95,7 @@ namespace OpenRA.Traits
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void DrawTags(WorldRenderer wr, Actor self, float2 basePosition)
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{
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if (self.Owner != self.World.LocalPlayer) return;
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if (self.Owner != self.World.RenderedPlayer) return;
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// If a mod wants to implement a unit with multiple tags, then they are placed on multiple rows
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var tagxyBase = basePosition + new float2(-16, 2); // Correct for the offset in the shp file
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@@ -83,7 +83,7 @@ namespace OpenRA.Traits
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Color RadarSignatureColor(Actor self);
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}
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public interface IVisibilityModifier { bool IsVisible(Actor self); }
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public interface IVisibilityModifier { bool IsVisible(Shroud s, Actor self); }
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public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
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public interface IHasLocation { PPos PxPosition { get; } }
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@@ -226,7 +226,7 @@ namespace OpenRA.Traits
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public interface ILintPass { void Run(Action<string> emitError, Action<string> emitWarning); }
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public interface IObjectivesPanel { string ObjectivesPanel { get; } }
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public static class DisableExts
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{
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public static bool IsDisabled(this Actor a)
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@@ -40,7 +40,7 @@ namespace OpenRA.Traits
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for (int x = clip.Left; x < clip.Right; x++)
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for (int y = clip.Top; y < clip.Bottom; y++)
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{
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if (!world.LocalShroud.IsExplored(new CPos(x, y)))
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if (!world.RenderedShroud.IsExplored(new CPos(x, y)))
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continue;
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var c = content[x, y];
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@@ -25,16 +25,23 @@ namespace OpenRA.Traits
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Map map;
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World world;
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public Player Owner;
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public int[,] visibleCells;
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public bool[,] exploredCells;
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Rectangle? exploredBounds;
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public Rectangle? exploredBounds;
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bool disabled = false;
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public bool dirty = true;
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public bool Disabled
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{
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get { return disabled || world.LocalPlayer == null; }
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get { return disabled; }
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set { disabled = value; Dirty(); }
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}
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public bool Observing
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{
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get { return world.IsShellmap || (world.LocalPlayer == null && Owner == null);; }
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}
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public Rectangle? Bounds
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{
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get { return Disabled ? null : exploredBounds; }
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@@ -42,6 +49,12 @@ namespace OpenRA.Traits
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public event Action Dirty = () => { };
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public void Jank()
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{
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Dirty();
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}
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public Shroud(World world)
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{
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this.world = world;
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@@ -50,12 +63,13 @@ namespace OpenRA.Traits
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exploredCells = new bool[map.MapSize.X, map.MapSize.Y];
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world.ActorAdded += AddActor;
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world.ActorRemoved += RemoveActor;
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Dirty += () => dirty = true;
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}
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// cache of positions that were added, so no matter what crazy trait code does, it
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// can't make us invalid.
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class ActorVisibility { public int range; public CPos[] vis; }
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Dictionary<Actor, ActorVisibility> vis = new Dictionary<Actor, ActorVisibility>();
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public class ActorVisibility { public int range; public CPos[] vis; }
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public Dictionary<Actor, ActorVisibility> vis = new Dictionary<Actor, ActorVisibility>();
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static IEnumerable<CPos> FindVisibleTiles(World world, CPos a, int r)
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{
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@@ -72,25 +86,13 @@ namespace OpenRA.Traits
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yield return new CPos(i, j);
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}
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void AddActor(Actor a)
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public void AddActor(Actor a)
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{
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if (!a.HasTrait<RevealsShroud>())
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return;
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if (a.Owner.World.LocalPlayer == null
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|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
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|
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if (vis.ContainsKey(a))
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{
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Game.Debug("Warning: Actor {0}:{1} at {2} bad vis".F(a.Info.Name, a.ActorID, a.Location));
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RemoveActor(a);
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}
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var v = new ActorVisibility
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{
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range = a.Trait<RevealsShroud>().RevealRange,
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vis = GetVisOrigins(a).ToArray()
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};
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if (!a.HasTrait<RevealsShroud>()) return;
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if (a.Owner == null || Owner == null) return;
|
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if(a.Owner.Stances[Owner] != Stance.Ally) return;
|
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|
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ActorVisibility v = a.Sight;
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|
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if (v.range == 0) return; // don't bother for things that can't see
|
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|
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@@ -106,8 +108,6 @@ namespace OpenRA.Traits
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exploredBounds = (exploredBounds.HasValue) ? Rectangle.Union(exploredBounds.Value, box) : box;
|
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}
|
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|
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vis[a] = v;
|
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|
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if (!Disabled)
|
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Dirty();
|
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}
|
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@@ -129,6 +129,16 @@ namespace OpenRA.Traits
|
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if (!Disabled)
|
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Dirty();
|
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}
|
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|
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public void MergeShroud(Shroud s) {
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++) {
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++) {
|
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if (s.exploredCells[i,j] == true)
|
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exploredCells[i, j] = true;
|
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}
|
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exploredBounds = Rectangle.Union(exploredBounds.Value, s.exploredBounds.Value);
|
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}
|
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}
|
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|
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public void UpdatePlayerStance(World w, Player player, Stance oldStance, Stance newStance)
|
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{
|
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@@ -138,7 +148,7 @@ namespace OpenRA.Traits
|
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// No longer our ally; remove unit vis
|
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if (oldStance == Stance.Ally)
|
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{
|
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var toRemove = vis.Select(a => a.Key).Where(a => a.Owner == player).ToList();
|
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var toRemove = w.Actors.Where(a => a.Owner == player).ToList();
|
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foreach (var a in toRemove)
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RemoveActor(a);
|
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}
|
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@@ -147,6 +157,16 @@ namespace OpenRA.Traits
|
||||
foreach (var a in w.Actors.Where( a => a.Owner == player ))
|
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AddActor(a);
|
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}
|
||||
|
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public int Explored()
|
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{
|
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int seen = 0;
|
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for (int i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
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for (int j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
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if(exploredCells[i, j]) seen++;
|
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|
||||
return seen;
|
||||
}
|
||||
|
||||
public static IEnumerable<CPos> GetVisOrigins(Actor a)
|
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{
|
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@@ -160,17 +180,18 @@ namespace OpenRA.Traits
|
||||
return new[] { a.CenterLocation.ToCPos() };
|
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}
|
||||
|
||||
void RemoveActor(Actor a)
|
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public void RemoveActor(Actor a)
|
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{
|
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ActorVisibility v;
|
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if (!vis.TryGetValue(a, out v)) return;
|
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if (!a.HasTrait<RevealsShroud>())return;
|
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if (a.Owner == null || Owner == null) return;
|
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if(a.Owner.Stances[Owner] != Stance.Ally) return;
|
||||
|
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ActorVisibility v = a.Sight;
|
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|
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foreach (var p in v.vis)
|
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foreach (var q in FindVisibleTiles(a.World, p, v.range))
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--visibleCells[q.X, q.Y];
|
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|
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vis.Remove(a);
|
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|
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if (!Disabled)
|
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Dirty();
|
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}
|
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@@ -222,7 +243,7 @@ namespace OpenRA.Traits
|
||||
if (!map.IsInMap(x, y))
|
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return false;
|
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|
||||
if (Disabled)
|
||||
if (Disabled || Observing)
|
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return true;
|
||||
|
||||
return exploredCells[x,y];
|
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@@ -231,7 +252,7 @@ namespace OpenRA.Traits
|
||||
public bool IsVisible(CPos xy) { return IsVisible(xy.X, xy.Y); }
|
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public bool IsVisible(int x, int y)
|
||||
{
|
||||
if (Disabled)
|
||||
if (Disabled || Observing)
|
||||
return true;
|
||||
|
||||
// Visibility is allowed to extend beyond the map cordon so that
|
||||
@@ -245,10 +266,20 @@ namespace OpenRA.Traits
|
||||
// Actors are hidden under shroud, but not under fog by default
|
||||
public bool IsVisible(Actor a)
|
||||
{
|
||||
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(a)))
|
||||
// I need to pass in the current shroud, otherwise we're just checking that true==true
|
||||
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(this, a)))
|
||||
return false;
|
||||
|
||||
return Disabled || a.Owner == a.World.LocalPlayer || GetVisOrigins(a).Any(o => IsExplored(o));
|
||||
if(Owner == null) return true;
|
||||
|
||||
return Disabled || Observing || a.Owner.Stances[Owner] == Stance.Ally || GetVisOrigins(a).Any(o => IsExplored(o));
|
||||
}
|
||||
|
||||
public bool IsTargetable(Actor a) {
|
||||
if (a.TraitsImplementing<IVisibilityModifier>().Any(t => !t.IsVisible(this, a)))
|
||||
return false;
|
||||
|
||||
return GetVisOrigins(a).Any(o => IsVisible(o));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,7 +164,7 @@ namespace OpenRA.Widgets
|
||||
IEnumerable<Actor> SelectActorsInBox(World world, PPos a, PPos b, Func<Actor, bool> cond)
|
||||
{
|
||||
return world.FindUnits(a, b)
|
||||
.Where( x => x.HasTrait<Selectable>() && world.LocalShroud.IsVisible(x) && cond(x) )
|
||||
.Where( x => x.HasTrait<Selectable>() && world.RenderedShroud.IsVisible(x) && cond(x) )
|
||||
.GroupBy(x => x.GetSelectionPriority())
|
||||
.OrderByDescending(g => g.Key)
|
||||
.Select( g => g.AsEnumerable() )
|
||||
|
||||
@@ -41,10 +41,29 @@ namespace OpenRA
|
||||
public Player LocalPlayer { get; private set; }
|
||||
public readonly Shroud LocalShroud;
|
||||
|
||||
public Player RenderedPlayer;
|
||||
public Shroud RenderedShroud {
|
||||
get {
|
||||
if(RenderedPlayer == null)
|
||||
{
|
||||
return LocalShroud;
|
||||
}else{
|
||||
return RenderedPlayer.Shroud;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SetLocalPlayer(string pr)
|
||||
{
|
||||
if (!(orderManager.Connection is ReplayConnection))
|
||||
LocalPlayer = Players.FirstOrDefault(p => p.InternalName == pr);
|
||||
{
|
||||
LocalPlayer = Players.FirstOrDefault(p => p.InternalName == pr);
|
||||
RenderedPlayer = LocalPlayer;
|
||||
}else{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public readonly Actor WorldActor;
|
||||
@@ -138,6 +157,7 @@ namespace OpenRA
|
||||
a.IsInWorld = false;
|
||||
actors.Remove(a);
|
||||
ActorRemoved(a);
|
||||
|
||||
}
|
||||
|
||||
public void Add(IEffect b) { effects.Add(b); }
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA
|
||||
public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation)
|
||||
{
|
||||
var loc = Game.viewport.ViewToWorldPx(mouseLocation);
|
||||
return FindUnits(world, loc, loc).Where(a => world.LocalShroud.IsVisible(a));
|
||||
return FindUnits(world, loc, loc).Where(a => world.RenderedShroud.IsVisible(a));
|
||||
}
|
||||
|
||||
public static IEnumerable<Actor> FindUnits(this World world, PPos a, PPos b)
|
||||
|
||||
Reference in New Issue
Block a user