Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
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@@ -198,8 +198,7 @@ namespace OpenRA.Network
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{
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var oldStance = p.Stances[target];
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p.Stances[target] = s;
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if (target == w.LocalPlayer)
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w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
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target.Shroud.UpdatePlayerStance(w, p, oldStance, s);
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foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
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nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
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