Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
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@@ -40,7 +40,7 @@ namespace OpenRA.Traits
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for (int x = clip.Left; x < clip.Right; x++)
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for (int y = clip.Top; y < clip.Bottom; y++)
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{
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if (!world.LocalShroud.IsExplored(new CPos(x, y)))
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if (!world.RenderedShroud.IsExplored(new CPos(x, y)))
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continue;
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var c = content[x, y];
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