Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
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@@ -54,6 +54,9 @@ namespace OpenRA.Mods.RA.Activities
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if (!Target.IsValid)
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return NextActivity;
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if (!self.Owner.HasFogVisibility() && Target.Actor != null && Target.Actor.HasTrait<Mobile>() && !self.Owner.Shroud.IsTargetable(Target.Actor))
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return NextActivity;
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if (targetable != null && !targetable.TargetableBy(Target.Actor, self))
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return NextActivity;
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