Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
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@@ -91,8 +91,8 @@ namespace OpenRA.Mods.RA
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var conPos = positions[i];
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var nextPos = positions[i - 1];
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if (self.World.LocalShroud.IsVisible(conPos.ToCPos()) ||
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self.World.LocalShroud.IsVisible(nextPos.ToCPos()))
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if (self.World.RenderedShroud.IsVisible(conPos.ToCPos()) ||
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self.World.RenderedShroud.IsVisible(nextPos.ToCPos()))
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{
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Game.Renderer.WorldLineRenderer.DrawLine(conPos.ToFloat2(), nextPos.ToFloat2(), trailStart, trailEnd);
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