Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA.Effects
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if (
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self.IsInWorld
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&& (watcher.Granted || watcher.GrantedAllies)
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&& !self.Trait<HiddenUnderFog>().IsVisible(self)
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&& !self.Trait<HiddenUnderFog>().IsVisible(self.World.RenderedShroud, self) // WRONG
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&& (!self.HasTrait<Cloak>() || !self.Trait<Cloak>().Cloaked)
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&& (!self.HasTrait<Spy>() || !self.Trait<Spy>().Disguised)
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)
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