Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
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OpenRA.Mods.RA/PlayerExts.cs
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OpenRA.Mods.RA/PlayerExts.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public static class PlayerExts
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{
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public static bool HasFogVisibility( this Player a )
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{
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var gpsWatcher = a.PlayerActor.TraitOrDefault<GpsWatcher>();
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return gpsWatcher != null && (gpsWatcher.Granted || gpsWatcher.GrantedAllies);
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}
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}
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}
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