Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
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@@ -25,7 +25,7 @@ namespace OpenRA.Scripting
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var target = kv.First;
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var targetCell = kv.Second;
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var cs = target.Trait<Chronoshiftable>();
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if (cs.CanChronoshiftTo(target, targetCell, true))
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if (chronosphere.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell))
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cs.Teleport(target, targetCell, duration, killCargo,chronosphere);
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}
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}
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