Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.RA
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{
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if (!cliprect.Contains(kv.Key.X,kv.Key.Y))
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continue;
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if (localPlayer != null && !localPlayer.Shroud.IsExplored(kv.Key))
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if (localPlayer != null && !world.RenderedShroud.IsExplored(kv.Key))
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continue;
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smudgeSprites[kv.Value.type- 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");
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