Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
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@@ -188,6 +188,7 @@ Player:
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DebugResourceOre:
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DebugResourceOreCapacity:
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GpsWatcher:
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Shroud:
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BaseAttackNotifier:
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World:
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