Consolidate defense rules into ^Defense & ^DeployedVehicle for ts mod
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@@ -1,6 +1,5 @@
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GADPSA:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits: ^DeployedVehicle
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Valued:
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Cost: 950
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Tooltip:
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@@ -17,28 +16,16 @@ GADPSA:
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TransformSounds: place2.aud
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NoTransformSounds:
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Voice: Move
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-AutoTarget:
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-DrawLineToTarget:
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-AttackTurreted:
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-RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 6
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear, Road, DirtRoad, Rough
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RenderBuilding:
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Voiced:
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VoiceSet: Vehicle
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WithMakeAnimation:
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SelectionDecorations:
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Palette: pips
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Selectable:
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TargetableBuilding:
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TargetTypes: Ground, Repair
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Guardable:
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HiddenUnderFog:
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ActorLostNotification:
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NAPULS:
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Inherits: ^Building
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Inherits: ^Defense
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Valued:
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Cost: 1000
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Tooltip:
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@@ -55,7 +42,6 @@ NAPULS:
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Bounds: 78, 54, 0, -12
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 500
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Armor:
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@@ -68,11 +54,6 @@ NAPULS:
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AttackTurreted:
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Armament:
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Weapon: EMPulseCannon
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AutoTarget:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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WithTurret:
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Sequence: turret
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Power:
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