Consolidate defense rules into ^Defense & ^DeployedVehicle for ts mod

This commit is contained in:
atlimit8
2015-08-08 23:59:54 -05:00
parent a83806d90c
commit f45358c36d
4 changed files with 50 additions and 98 deletions

View File

@@ -1,6 +1,5 @@
GADPSA:
Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
Inherits: ^DeployedVehicle
Valued:
Cost: 950
Tooltip:
@@ -17,28 +16,16 @@ GADPSA:
TransformSounds: place2.aud
NoTransformSounds:
Voice: Move
-AutoTarget:
-DrawLineToTarget:
-AttackTurreted:
-RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 6
Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Clear, Road, DirtRoad, Rough
RenderBuilding:
Voiced:
VoiceSet: Vehicle
WithMakeAnimation:
SelectionDecorations:
Palette: pips
Selectable:
TargetableBuilding:
TargetTypes: Ground, Repair
Guardable:
HiddenUnderFog:
ActorLostNotification:
NAPULS:
Inherits: ^Building
Inherits: ^Defense
Valued:
Cost: 1000
Tooltip:
@@ -55,7 +42,6 @@ NAPULS:
Bounds: 78, 54, 0, -12
RequiresPower:
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 500
Armor:
@@ -68,11 +54,6 @@ NAPULS:
AttackTurreted:
Armament:
Weapon: EMPulseCannon
AutoTarget:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 5
WithTurret:
Sequence: turret
Power: