Consolidate defense rules into ^Defense & ^DeployedVehicle for ts mod
This commit is contained in:
@@ -595,3 +595,40 @@
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Inherits: ^Decoration
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Inherits: ^Decoration
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Tooltip:
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Tooltip:
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Name: Palette
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Name: Palette
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^Defense:
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Inherits: ^Building
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-GivesBuildableArea:
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AutoTarget:
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RenderRangeCircle:
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RenderDetectionCircle:
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RevealsShroud:
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Range: 6c0
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DetectCloaked:
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Range: 5
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^DeployedVehicle:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Voiced:
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VoiceSet: Vehicle
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AttackTurreted:
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Voice: Attack
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AutoTarget:
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RenderRangeCircle:
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DrawLineToTarget:
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear, Road, DirtRoad, Rough
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RenderBuilding:
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WithMakeAnimation:
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SelectionDecorations:
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Palette: pips
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Selectable:
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TargetableBuilding:
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TargetTypes: Ground, Repair
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Guardable:
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HiddenUnderFog:
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ActorLostNotification:
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@@ -24,7 +24,7 @@ GAWALL:
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NodeTypes: wall, turret
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NodeTypes: wall, turret
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GACTWR:
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GACTWR:
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Inherits: ^Building
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 600
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Cost: 600
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Tooltip:
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Tooltip:
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@@ -38,22 +38,15 @@ GACTWR:
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Selectable:
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Selectable:
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Bounds: 48, 36, 0, -6
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Bounds: 48, 36, 0, -6
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DisabledOverlay:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 500
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HP: 500
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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Range: 6c0
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 32
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QuantizedFacings: 32
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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UpgradeTypes: tower
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UpgradeTypes: tower
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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Range: 5
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AutoTarget:
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Turreted:
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Turreted:
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ROT: 10
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ROT: 10
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InitialFacing: 50
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InitialFacing: 50
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@@ -24,7 +24,7 @@ NAWALL:
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NodeTypes: wall, turret
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NodeTypes: wall, turret
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NALASR:
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NALASR:
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Inherits: ^Building
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 500
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Cost: 500
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Tooltip:
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Tooltip:
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@@ -39,15 +39,12 @@ NALASR:
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Bounds: 40, 30, -8, -6
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Bounds: 40, 30, -8, -6
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RequiresPower:
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RequiresPower:
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DisabledOverlay:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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Range: 3
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Range: 3
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Turreted:
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Turreted:
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@@ -59,14 +56,13 @@ NALASR:
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Weapon: LaserFire2
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Weapon: LaserFire2
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RenderVoxels:
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RenderVoxels:
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WithVoxelTurret:
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WithVoxelTurret:
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AutoTarget:
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Power:
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Power:
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Amount: -40
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Amount: -40
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SelectionDecorations:
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SelectionDecorations:
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VisualBounds: 40, 36, -8, -8
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VisualBounds: 40, 36, -8, -8
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NAOBEL:
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NAOBEL:
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Inherits: ^Building
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 1500
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Cost: 1500
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Tooltip:
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Tooltip:
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@@ -83,7 +79,6 @@ NAOBEL:
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Bounds: 88, 42, 0, -6
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Bounds: 88, 42, 0, -6
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RequiresPower:
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RequiresPower:
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DisabledOverlay:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 600
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HP: 600
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Armor:
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Armor:
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@@ -101,11 +96,6 @@ NAOBEL:
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Sequence: active
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Sequence: active
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Palette: player
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Palette: player
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IsPlayerPalette: true
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IsPlayerPalette: true
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AutoTarget:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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WithIdleOverlay@LIGHTS:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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Sequence: idle-lights
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Power:
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Power:
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@@ -114,7 +104,7 @@ NAOBEL:
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VisualBounds: 88, 72, 0, -12
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VisualBounds: 88, 72, 0, -12
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NASAM:
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NASAM:
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Inherits: ^Building
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 600
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Cost: 600
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Tooltip:
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Tooltip:
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@@ -129,20 +119,14 @@ NASAM:
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Bounds: 40, 30, -3, -8
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Bounds: 40, 30, -3, -8
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RequiresPower:
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RequiresPower:
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DisabledOverlay:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 500
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HP: 500
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Armor:
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Armor:
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Type: Light
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Type: Light
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RevealsShroud:
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Range: 6c0
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 32
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QuantizedFacings: 32
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RenderRangeCircle:
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RenderRangeCircle:
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RenderDetectionCircle:
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RangeCircleType: aa
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DetectCloaked:
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Range: 5
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AutoTarget:
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Turreted:
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Turreted:
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ROT: 10
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ROT: 10
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InitialFacing: 50
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InitialFacing: 50
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@@ -158,8 +142,7 @@ NASAM:
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VisualBounds: 40, 36, -3, -8
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VisualBounds: 40, 36, -3, -8
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GATICK:
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GATICK:
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Inherits@1: ^GainsExperience
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Inherits: ^DeployedVehicle
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Inherits@2: ^ExistsInWorld
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Valued:
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Valued:
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Cost: 800
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Cost: 800
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Tooltip:
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Tooltip:
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@@ -170,8 +153,6 @@ GATICK:
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Type: Concrete
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Type: Concrete
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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Voiced:
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VoiceSet: Vehicle
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Turreted:
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Turreted:
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ROT: 6
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ROT: 6
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InitialFacing: 128
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InitialFacing: 128
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@@ -189,18 +170,8 @@ GATICK:
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UpgradeTypes: eliteweapon
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UpgradeTypes: eliteweapon
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackTurreted:
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Voice: Attack
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 32
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QuantizedFacings: 32
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AutoTarget:
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RenderRangeCircle:
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DrawLineToTarget:
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear, Road, DirtRoad, Rough
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RenderBuilding:
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RenderVoxels:
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RenderVoxels:
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WithVoxelBarrel:
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WithVoxelBarrel:
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LocalOffset: 170,0,0
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LocalOffset: 170,0,0
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@@ -212,19 +183,9 @@ GATICK:
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NoTransformSounds:
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NoTransformSounds:
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Voice: Move
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Voice: Move
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WithMuzzleFlash:
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WithMuzzleFlash:
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WithMakeAnimation:
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SelectionDecorations:
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Palette: pips
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Selectable:
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TargetableBuilding:
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TargetTypes: Ground, Repair
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Guardable:
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HiddenUnderFog:
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ActorLostNotification:
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GAARTY:
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GAARTY:
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Inherits@1: ^GainsExperience
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Inherits@1: ^DeployedVehicle
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Inherits@2: ^ExistsInWorld
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Valued:
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Valued:
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Cost: 975
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Cost: 975
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Tooltip:
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Tooltip:
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@@ -235,8 +196,6 @@ GAARTY:
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Type: Light
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Type: Light
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RevealsShroud:
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RevealsShroud:
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Range: 9c0
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Range: 9c0
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Voiced:
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VoiceSet: Vehicle
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Turreted:
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Turreted:
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ROT: 5
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ROT: 5
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InitialFacing: 128
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InitialFacing: 128
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@@ -245,13 +204,8 @@ GAARTY:
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Weapon: 155mm
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Weapon: 155mm
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LocalOffset: 811,0,0
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LocalOffset: 811,0,0
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackTurreted:
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Voice: Attack
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 32
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QuantizedFacings: 32
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AutoTarget:
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RenderRangeCircle:
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DrawLineToTarget:
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RenderBuilding:
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RenderBuilding:
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RenderVoxels:
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RenderVoxels:
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LightAmbientColor: 0.4, 0.4, 0.4
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LightAmbientColor: 0.4, 0.4, 0.4
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@@ -265,19 +219,6 @@ GAARTY:
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NoTransformSounds:
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NoTransformSounds:
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Voice: Move
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Voice: Move
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WithMuzzleFlash:
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WithMuzzleFlash:
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear, Road, DirtRoad, Rough
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WithMakeAnimation:
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SelectionDecorations:
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Palette: pips
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Selectable:
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TargetableBuilding:
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TargetTypes: Ground, Repair
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Guardable:
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HiddenUnderFog:
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ActorLostNotification:
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NAMISL:
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NAMISL:
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Inherits: ^Building
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Inherits: ^Building
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@@ -1,6 +1,5 @@
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GADPSA:
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GADPSA:
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Inherits@1: ^GainsExperience
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Inherits: ^DeployedVehicle
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Inherits@2: ^ExistsInWorld
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Valued:
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Valued:
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Cost: 950
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Cost: 950
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Tooltip:
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Tooltip:
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@@ -17,28 +16,16 @@ GADPSA:
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TransformSounds: place2.aud
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TransformSounds: place2.aud
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NoTransformSounds:
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NoTransformSounds:
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Voice: Move
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Voice: Move
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-AutoTarget:
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-DrawLineToTarget:
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-AttackTurreted:
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-RenderRangeCircle:
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RenderDetectionCircle:
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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Range: 6
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Range: 6
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear, Road, DirtRoad, Rough
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RenderBuilding:
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Voiced:
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VoiceSet: Vehicle
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WithMakeAnimation:
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SelectionDecorations:
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Palette: pips
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Selectable:
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TargetableBuilding:
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TargetTypes: Ground, Repair
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Guardable:
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HiddenUnderFog:
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ActorLostNotification:
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NAPULS:
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NAPULS:
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Inherits: ^Building
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 1000
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Cost: 1000
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Tooltip:
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Tooltip:
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@@ -55,7 +42,6 @@ NAPULS:
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Bounds: 78, 54, 0, -12
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Bounds: 78, 54, 0, -12
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RequiresPower:
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RequiresPower:
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DisabledOverlay:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 500
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HP: 500
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Armor:
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Armor:
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@@ -68,11 +54,6 @@ NAPULS:
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AttackTurreted:
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AttackTurreted:
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Armament:
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Armament:
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Weapon: EMPulseCannon
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Weapon: EMPulseCannon
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AutoTarget:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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WithTurret:
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WithTurret:
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Sequence: turret
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Sequence: turret
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Power:
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Power:
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Reference in New Issue
Block a user