Separate terrain geometry visualization from DevMode.
Also adds a “terrainoverlay" console command.
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@@ -23,7 +23,6 @@ namespace OpenRA.Traits
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public bool BuildAnywhere;
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public bool ShowCombatGeometry;
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public bool ShowDebugGeometry;
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public bool ShowTerrainGeometry;
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public object Create(ActorInitializer init) { return new DeveloperMode(this); }
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}
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@@ -42,7 +41,6 @@ namespace OpenRA.Traits
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// Client side only
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public bool ShowCombatGeometry;
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public bool ShowDebugGeometry;
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public bool ShowTerrainGeometry;
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public bool EnableAll;
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public DeveloperMode(DeveloperModeInfo info)
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@@ -56,7 +54,6 @@ namespace OpenRA.Traits
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BuildAnywhere = info.BuildAnywhere;
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ShowCombatGeometry = info.ShowCombatGeometry;
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ShowDebugGeometry = info.ShowDebugGeometry;
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ShowTerrainGeometry = info.ShowTerrainGeometry;
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}
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public void ResolveOrder(Actor self, Order order)
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