Separate terrain geometry visualization from DevMode.

Also adds a “terrainoverlay" console command.
This commit is contained in:
Paul Chote
2015-04-20 04:10:10 +12:00
parent ccf9d8fe97
commit f46e15c63e
3 changed files with 27 additions and 15 deletions

View File

@@ -23,7 +23,6 @@ namespace OpenRA.Traits
public bool BuildAnywhere;
public bool ShowCombatGeometry;
public bool ShowDebugGeometry;
public bool ShowTerrainGeometry;
public object Create(ActorInitializer init) { return new DeveloperMode(this); }
}
@@ -42,7 +41,6 @@ namespace OpenRA.Traits
// Client side only
public bool ShowCombatGeometry;
public bool ShowDebugGeometry;
public bool ShowTerrainGeometry;
public bool EnableAll;
public DeveloperMode(DeveloperModeInfo info)
@@ -56,7 +54,6 @@ namespace OpenRA.Traits
BuildAnywhere = info.BuildAnywhere;
ShowCombatGeometry = info.ShowCombatGeometry;
ShowDebugGeometry = info.ShowDebugGeometry;
ShowTerrainGeometry = info.ShowTerrainGeometry;
}
public void ResolveOrder(Actor self, Order order)