remove some unnecessary semantics-muddying
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@@ -121,13 +121,6 @@ namespace OpenRA
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public bool IsInWorld { get; internal set; }
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public bool IsInWorld { get; internal set; }
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public void QueueActivity( bool queued, IActivity nextActivity )
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{
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if( !queued )
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CancelActivity();
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QueueActivity( nextActivity );
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}
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public void QueueActivity( IActivity nextActivity )
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public void QueueActivity( IActivity nextActivity )
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{
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{
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if( currentActivity == null )
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if( currentActivity == null )
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@@ -182,7 +182,8 @@ namespace OpenRA.Mods.RA
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public void AttackTarget( Target target, bool queued, bool allowMove )
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public void AttackTarget( Target target, bool queued, bool allowMove )
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{
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{
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if( !target.IsValid ) return;
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if( !target.IsValid ) return;
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self.QueueActivity(queued, GetAttackActivity(self, target, allowMove));
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if (!queued) self.CancelActivity();
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self.QueueActivity(GetAttackActivity(self, target, allowMove));
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}
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}
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class AttackOrderTargeter : IOrderTargeter
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class AttackOrderTargeter : IOrderTargeter
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