Find alternative landing spots for blocked reinforcements
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@@ -109,10 +109,12 @@ namespace OpenRA.Mods.Common.Scripting
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"been supplied. Afterwards, the transport will follow the exitPath and leave the map, " +
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"unless a custom exitFunc has been supplied. actionFunc will be called as " +
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"actionFunc(Actor transport, Actor[] cargo). exitFunc will be called as exitFunc(Actor transport). " +
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"dropRange determines how many cells away the transport will try to land " +
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"if the actual destination is blocked (if the transport is an aircraft). " +
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"Returns a table in which the first value is the transport, " +
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"and the second a table containing the deployed units.")]
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public LuaTable ReinforceWithTransport(Player owner, string actorType, string[] cargoTypes, CPos[] entryPath, CPos[] exitPath = null,
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LuaFunction actionFunc = null, LuaFunction exitFunc = null)
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LuaFunction actionFunc = null, LuaFunction exitFunc = null, int dropRange = 3)
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{
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var transport = CreateActor(owner, actorType, true, entryPath[0], entryPath.Length > 1 ? entryPath[1] : (CPos?)null);
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var cargo = transport.TraitOrDefault<Cargo>();
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@@ -143,17 +145,35 @@ namespace OpenRA.Mods.Common.Scripting
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}
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else
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{
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var aircraftInfo = transport.Info.TraitInfoOrDefault<AircraftInfo>();
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if (aircraftInfo != null)
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var aircraft = transport.TraitOrDefault<Aircraft>();
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if (aircraft != null)
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{
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if (aircraftInfo.VTOL)
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var destination = entryPath.Last();
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// Try to find an alternative landing spot if we can't land at the current destination
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if (!aircraft.CanLand(destination) && dropRange > 0)
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{
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transport.QueueActivity(new Turn(transport, aircraftInfo.InitialFacing));
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foreach (var c in transport.World.Map.FindTilesInCircle(destination, dropRange))
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{
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if (!aircraft.CanLand(c))
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continue;
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destination = c;
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break;
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}
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}
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if (aircraft.Info.VTOL)
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{
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if (destination != entryPath.Last())
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Move(transport, destination);
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transport.QueueActivity(new Turn(transport, aircraft.Info.InitialFacing));
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transport.QueueActivity(new HeliLand(transport, true));
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}
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else
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{
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transport.QueueActivity(new Land(transport, Target.FromCell(transport.World, entryPath.Last())));
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transport.QueueActivity(new Land(transport, Target.FromCell(transport.World, destination)));
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}
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transport.QueueActivity(new Wait(15));
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@@ -165,7 +185,7 @@ namespace OpenRA.Mods.Common.Scripting
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transport.QueueActivity(new WaitFor(() => cargo.IsEmpty(transport)));
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}
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transport.QueueActivity(new Wait(aircraftInfo != null ? 50 : 25));
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transport.QueueActivity(new Wait(aircraft != null ? 50 : 25));
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}
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if (exitFunc != null)
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