make cash ticks consistent with per-player shroud and observers
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Effects
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static string FormatCashAmount(int x) { return "{0}${1}".F(x < 0 ? "-" : "+", x); }
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public CashTick(int value, int lifetime, int velocity, PPos pos, Color color)
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: this( FormatCashAmount(value), lifetime, velocity, pos, color ) { }
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: this(FormatCashAmount(value), lifetime, velocity, pos, color) { }
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public CashTick(string value, int lifetime, int velocity, PPos pos, Color color)
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{
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