make cash ticks consistent with per-player shroud and observers
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA.Activities
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Sold(self);
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ns.Sold(self);
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if (refund > 0 && self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
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if (refund > 0 && self.Owner.IsAlliedWith(self.World.RenderPlayer))
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self.World.AddFrameEndTask(w => w.Add(new CashTick(refund, 30, 2, self.CenterLocation, self.Owner.Color.RGB)));
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self.World.AddFrameEndTask(w => w.Add(new CashTick(refund, 30, 2, self.CenterLocation, self.Owner.Color.RGB)));
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self.Destroy();
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self.Destroy();
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@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA
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// 2 hundreds because of GetMultiplier and info.Percentage.
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// 2 hundreds because of GetMultiplier and info.Percentage.
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var bounty = cost * GetMultiplier(self) * info.Percentage / 10000;
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var bounty = cost * GetMultiplier(self) * info.Percentage / 10000;
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if (bounty > 0 && e.Attacker.World.LocalPlayer != null && e.Attacker.Owner.Stances[e.Attacker.World.LocalPlayer] == Stance.Ally)
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if (bounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer))
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e.Attacker.World.AddFrameEndTask(w => w.Add(new CashTick(bounty, 20, 1, self.CenterLocation, e.Attacker.Owner.Color.RGB)));
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e.Attacker.World.AddFrameEndTask(w => w.Add(new CashTick(bounty, 20, 1, self.CenterLocation, e.Attacker.Owner.Color.RGB)));
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e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(bounty);
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e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(bounty);
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@@ -92,7 +92,7 @@ namespace OpenRA.Mods.RA
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if (Info.ShowTicks && currentDisplayValue > 0 && --currentDisplayTick <= 0)
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if (Info.ShowTicks && currentDisplayValue > 0 && --currentDisplayTick <= 0)
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{
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{
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var temp = currentDisplayValue;
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var temp = currentDisplayValue;
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if (self.World.LocalPlayer != null && self.Owner.Stances[self.World.LocalPlayer] == Stance.Ally)
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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self.World.AddFrameEndTask(w => w.Add(new CashTick(temp, Info.TickLifetime, Info.TickVelocity, self.CenterLocation, self.Owner.Color.RGB)));
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self.World.AddFrameEndTask(w => w.Add(new CashTick(temp, Info.TickLifetime, Info.TickVelocity, self.CenterLocation, self.Owner.Color.RGB)));
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currentDisplayTick = Info.TickRate;
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currentDisplayTick = Info.TickRate;
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currentDisplayValue = 0;
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currentDisplayValue = 0;
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