Fix CA1852
This commit is contained in:
committed by
Pavel Penev
parent
277699cbd5
commit
f4af5c1764
@@ -29,20 +29,20 @@ namespace OpenRA.Mods.Common.Traits
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public class ActorMap : IActorMap, ITick, INotifyCreated
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{
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class InfluenceNode
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sealed class InfluenceNode
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{
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public InfluenceNode Next;
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public SubCell SubCell;
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public Actor Actor;
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}
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class Bin
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sealed class Bin
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{
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public readonly List<Actor> Actors = new();
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public readonly List<ProximityTrigger> ProximityTriggers = new();
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}
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class CellTrigger
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sealed class CellTrigger
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{
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public readonly CPos[] Footprint;
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public bool Dirty;
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@@ -89,7 +89,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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class ProximityTrigger : IDisposable
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sealed class ProximityTrigger : IDisposable
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{
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public WPos TopLeft { get; private set; }
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public WPos BottomRight { get; private set; }
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@@ -27,12 +27,12 @@ namespace OpenRA.Mods.Common.Traits
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}
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[TraitLocation(SystemActors.World)]
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class BridgeLayerInfo : TraitInfo
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sealed class BridgeLayerInfo : TraitInfo
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{
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public override object Create(ActorInitializer init) { return new BridgeLayer(init.World); }
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}
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class BridgeLayer
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sealed class BridgeLayer
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{
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readonly CellLayer<Actor> bridges;
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@@ -18,14 +18,14 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Sets a custom terrain type for cells that are obscured by back-facing cliffs.",
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"This trait replicates the default CliffBackImpassability=2 behaviour from the TS/RA2 rules.ini.")]
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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class CliffBackImpassabilityLayerInfo : TraitInfo
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sealed class CliffBackImpassabilityLayerInfo : TraitInfo
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{
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public readonly string TerrainType = "Impassable";
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public override object Create(ActorInitializer init) { return new CliffBackImpassabilityLayer(this); }
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}
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class CliffBackImpassabilityLayer : IWorldLoaded
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sealed class CliffBackImpassabilityLayer : IWorldLoaded
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{
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readonly CliffBackImpassabilityLayerInfo info;
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@@ -144,7 +144,7 @@ namespace OpenRA.Mods.Common.Traits
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string Text { get; }
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}
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class OpenMapAction : IEditorAction
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sealed class OpenMapAction : IEditorAction
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{
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[TranslationReference]
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const string Opened = "notification-opened";
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
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SeparateTeamSpawnsCheckboxLocked);
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}
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class AssignSpawnLocationsState
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sealed class AssignSpawnLocationsState
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{
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public CPos[] SpawnLocations;
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public List<int> AvailableSpawnPoints;
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World)]
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class StartGameNotificationInfo : TraitInfo
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sealed class StartGameNotificationInfo : TraitInfo
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{
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[NotificationReference("Speech")]
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public readonly string Notification = "StartGame";
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new StartGameNotification(this); }
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}
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class StartGameNotification : IWorldLoaded, INotifyGameLoaded, INotifyGameSaved
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sealed class StartGameNotification : IWorldLoaded, INotifyGameLoaded, INotifyGameSaved
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{
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readonly StartGameNotificationInfo info;
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public StartGameNotification(StartGameNotificationInfo info)
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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public sealed class TerrainLighting : ITerrainLighting
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{
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class LightSource
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sealed class LightSource
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{
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public readonly WPos Pos;
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public readonly CPos Cell;
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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public class WarheadDebugOverlay : IRenderAnnotations
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{
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class WHImpact
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sealed class WHImpact
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{
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public readonly WPos CenterPosition;
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public readonly WDist[] Range;
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