LayMine activity
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24
OpenRa.Mods.RA/Activities/LayMine.cs
Executable file
24
OpenRa.Mods.RA/Activities/LayMine.cs
Executable file
@@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Traits.Activities;
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namespace OpenRa.Mods.RA.Activities
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{
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class LayMine : IActivity
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{
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public IActivity NextActivity { get; set; }
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public IActivity Tick( Actor self )
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{
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self.World.AddFrameEndTask(
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w => w.CreateActor(self.Info.Traits.Get<MinelayerInfo>().Mine, self.Location, self.Owner));
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return NextActivity;
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}
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public void Cancel( Actor self )
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{
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System.Linq;
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using OpenRa.Traits;
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using OpenRa.Mods.RA.Activities;
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namespace OpenRa.Mods.RA
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{
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@@ -34,10 +35,7 @@ namespace OpenRa.Mods.RA
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if (limitedAmmo != null)
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limitedAmmo.Attacking(self);
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// todo: delay a bit? (req making deploy-mine an activity)
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self.World.AddFrameEndTask(
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w => w.CreateActor(self.Info.Traits.Get<MinelayerInfo>().Mine, self.Location, self.Owner));
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self.QueueActivity( new LayMine() );
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}
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}
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}
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@@ -49,6 +49,7 @@
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<Compile Include="Activities\CaptureBuilding.cs" />
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<Compile Include="Activities\Demolish.cs" />
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<Compile Include="Activities\Infiltrate.cs" />
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<Compile Include="Activities\LayMine.cs" />
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<Compile Include="Activities\Steal.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="EngineerCapture.cs" />
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@@ -73,9 +74,6 @@
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<Name>OpenRa.Game</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Orders\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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