Increase the difficulty of the final wave and shift some of the Soviet power plants around
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@@ -117,21 +117,27 @@ namespace OpenRA.Mods.RA.Missions
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"mcv",
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"truk", "truk", "truk", "truk", "truk", "truk"
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};
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const int SovietReinforcementsTicks = 1500 * 22;
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static readonly string[] SovietReinforcements = { "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "v2rl", "v2rl" };
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const int SovietReinforcementsTicks = 1500 * 16;
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static readonly string[] SovietReinforcements =
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{
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"3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk",
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"3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk",
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"v2rl", "v2rl", "v2rl", "v2rl",
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"ftrk", "ftrk"
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};
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const int ParatroopersTicks = 1500 * 8;
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static readonly string[] Badger1Passengers = { "e1", "e1", "e1", "e2", "3tnk" };
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static readonly string[] Badger2Passengers = { "e1", "e1", "e1", "e2", "e2" };
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static readonly string[] Badger3Passengers = { "e1", "e1", "e1", "e2", "e2" };
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const int ParabombTicks = 1500 * 5;
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const int ParabombTicks = 750;
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const int FlamersTicks = 1500 * 2;
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static readonly string[] Flamers = { "e4", "e4", "e4", "e4", "e4" };
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const string ApcName = "apc";
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const int TanksTicks = 1500 * 11;
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const int ParatroopersTicks = 1500 * 5;
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static readonly string[] Badger1Passengers = { "e1", "e1", "e1", "e2", "3tnk" };
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static readonly string[] Badger2Passengers = { "e1", "e1", "e1", "e2", "e2" };
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static readonly string[] Badger3Passengers = { "e1", "e1", "e1", "e2", "e2" };
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const int TanksTicks = 1500 * 8;
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static readonly string[] Tanks = { "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk" };
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const string SignalFlareName = "flare";
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