Increase the difficulty of the final wave and shift some of the Soviet power plants around

This commit is contained in:
Scott_NZ
2012-10-08 20:51:03 +13:00
parent 8661fb6b8d
commit f4d0f80cd3
3 changed files with 91 additions and 29 deletions

View File

@@ -117,21 +117,27 @@ namespace OpenRA.Mods.RA.Missions
"mcv", "mcv",
"truk", "truk", "truk", "truk", "truk", "truk" "truk", "truk", "truk", "truk", "truk", "truk"
}; };
const int SovietReinforcementsTicks = 1500 * 22; const int SovietReinforcementsTicks = 1500 * 16;
static readonly string[] SovietReinforcements = { "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "v2rl", "v2rl" }; static readonly string[] SovietReinforcements =
{
"3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk",
"3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk",
"v2rl", "v2rl", "v2rl", "v2rl",
"ftrk", "ftrk"
};
const int ParatroopersTicks = 1500 * 8; const int ParabombTicks = 750;
static readonly string[] Badger1Passengers = { "e1", "e1", "e1", "e2", "3tnk" };
static readonly string[] Badger2Passengers = { "e1", "e1", "e1", "e2", "e2" };
static readonly string[] Badger3Passengers = { "e1", "e1", "e1", "e2", "e2" };
const int ParabombTicks = 1500 * 5;
const int FlamersTicks = 1500 * 2; const int FlamersTicks = 1500 * 2;
static readonly string[] Flamers = { "e4", "e4", "e4", "e4", "e4" }; static readonly string[] Flamers = { "e4", "e4", "e4", "e4", "e4" };
const string ApcName = "apc"; const string ApcName = "apc";
const int TanksTicks = 1500 * 11; const int ParatroopersTicks = 1500 * 5;
static readonly string[] Badger1Passengers = { "e1", "e1", "e1", "e2", "3tnk" };
static readonly string[] Badger2Passengers = { "e1", "e1", "e1", "e2", "e2" };
static readonly string[] Badger3Passengers = { "e1", "e1", "e1", "e2", "e2" };
const int TanksTicks = 1500 * 8;
static readonly string[] Tanks = { "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk" }; static readonly string[] Tanks = { "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk" };
const string SignalFlareName = "flare"; const string SignalFlareName = "flare";

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@@ -1003,7 +1003,7 @@ Actors:
Location: 46,21 Location: 46,21
Owner: Soviets Owner: Soviets
Actor175: tsla Actor175: tsla
Location: 47,51 Location: 48,50
Owner: Soviets Owner: Soviets
Actor297: e1 Actor297: e1
Location: 33,25 Location: 33,25
@@ -1017,8 +1017,8 @@ Actors:
Actor411: silo Actor411: silo
Location: 24,62 Location: 24,62
Owner: Soviets Owner: Soviets
Actor123: apwr Actor123: dog
Location: 25,55 Location: 32,57
Owner: Soviets Owner: Soviets
Actor240: apwr Actor240: apwr
Location: 46,17 Location: 46,17
@@ -1090,7 +1090,7 @@ Actors:
Location: 27,45 Location: 27,45
Owner: Soviets Owner: Soviets
Actor57: fact Actor57: fact
Location: 46,48 Location: 44,50
Owner: Soviets Owner: Soviets
Actor343: 3tnk Actor343: 3tnk
Location: 57,58 Location: 57,58
@@ -1285,8 +1285,8 @@ Actors:
Actor432: tsla Actor432: tsla
Location: 60,65 Location: 60,65
Owner: Soviets Owner: Soviets
Actor117: apwr Actor117: dog
Location: 25,52 Location: 25,55
Owner: Soviets Owner: Soviets
Actor431: brik Actor431: brik
Location: 16,54 Location: 16,54
@@ -1294,7 +1294,7 @@ Actors:
Actor293: brik Actor293: brik
Location: 54,67 Location: 54,67
Owner: Soviets Owner: Soviets
Actor290: apwr Actor0: apwr
Location: 49,42 Location: 49,42
Owner: Soviets Owner: Soviets
SAM4: sam SAM4: sam
@@ -1501,7 +1501,7 @@ Actors:
Actor414: t13 Actor414: t13
Location: 74,43 Location: 74,43
Owner: Neutral Owner: Neutral
Actor0: apwr Actor290: apwr
Location: 52,42 Location: 52,42
Owner: Soviets Owner: Soviets
Actor54: proc Actor54: proc
@@ -1623,8 +1623,8 @@ Actors:
Actor563: e1 Actor563: e1
Location: 36,48 Location: 36,48
Owner: Soviets Owner: Soviets
Actor564: e1 Actor804: apwr
Location: 45,49 Location: 61,61
Owner: Soviets Owner: Soviets
Actor565: e1 Actor565: e1
Location: 42,56 Location: 42,56
@@ -1782,10 +1782,9 @@ Actors:
Actor617: truk Actor617: truk
Location: 104,43 Location: 104,43
Owner: Soviets Owner: Soviets
Actor551: 3tnk Actor551: apwr
Location: 54,46 Location: 49,45
Owner: Soviets Owner: Soviets
Facing: 192
Actor619: sbag Actor619: sbag
Location: 67,48 Location: 67,48
Owner: Soviets Owner: Soviets
@@ -2389,8 +2388,8 @@ Actors:
Actor344: dog Actor344: dog
Location: 23,50 Location: 23,50
Owner: Soviets Owner: Soviets
Actor430: dog Actor291: 3tnk
Location: 55,64 Location: 51,49
Owner: Soviets Owner: Soviets
Actor467: dog Actor467: dog
Location: 49,22 Location: 49,22
@@ -2413,8 +2412,8 @@ Actors:
Actor256: apwr Actor256: apwr
Location: 24,45 Location: 24,45
Owner: Soviets Owner: Soviets
Actor291: afld Actor430: afld
Location: 57,63 Location: 54,63
Owner: Soviets Owner: Soviets
Actor753: afld Actor753: afld
Location: 51,63 Location: 51,63
@@ -2563,9 +2562,9 @@ Actors:
Actor803: t05 Actor803: t05
Location: 56,45 Location: 56,45
Owner: Neutral Owner: Neutral
Actor804: t07 Actor564: apwr
Location: 63,61 Location: 61,58
Owner: Neutral Owner: Soviets
Actor805: t01 Actor805: t01
Location: 37,54 Location: 37,54
Owner: Neutral Owner: Neutral
@@ -2665,6 +2664,63 @@ Actors:
SovietReinforcementsEntryPoint2: waypoint SovietReinforcementsEntryPoint2: waypoint
Location: 24,16 Location: 24,16
Owner: Neutral Owner: Neutral
Actor836: apwr
Location: 52,45
Owner: Soviets
Actor837: dog
Location: 36,61
Owner: Soviets
Actor838: dog
Location: 42,43
Owner: Soviets
Actor839: dog
Location: 39,48
Owner: Soviets
Actor840: dog
Location: 34,51
Owner: Soviets
Actor841: 3tnk
Location: 43,45
Owner: Soviets
Actor842: 3tnk
Location: 30,62
Owner: Soviets
Actor843: 3tnk
Location: 26,56
Owner: Soviets
Actor844: 3tnk
Location: 58,64
Owner: Soviets
Actor845: 3tnk
Location: 49,58
Owner: Soviets
Actor846: e1
Location: 60,61
Owner: Soviets
Actor847: e1
Location: 25,52
Owner: Soviets
Actor848: e1
Location: 20,65
Owner: Soviets
Actor849: pbox.e3
Location: 41,64
Owner: Soviets
Actor850: pbox.e3
Location: 30,64
Owner: Soviets
Actor851: pbox.e3
Location: 44,34
Owner: Soviets
Actor852: pbox.e3
Location: 38,33
Owner: Soviets
Actor853: pbox.e3
Location: 23,32
Owner: Soviets
Actor854: pbox.e3
Location: 17,31
Owner: Soviets
Smudges: Smudges: