Remove now-obsolete desync cheat.
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@@ -115,49 +115,11 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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showAstarCostCheckbox.OnClick = () => { if (dbgOverlay != null) dbgOverlay.Visible ^= true; };
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}
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var desync = widget.GetOrNull<ButtonWidget>("DESYNC");
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var desyncEnabled = widget.GetOrNull<CheckboxWidget>("DESYNC_ARMED");
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if (desync != null && desyncEnabled != null)
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{
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desyncEnabled.IsChecked = () => !desync.Disabled;
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desyncEnabled.OnClick = () => desync.Disabled ^= true;
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desync.Disabled = true;
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desync.OnClick = () => TriggerDesync(world);
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}
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var close = widget.GetOrNull<ButtonWidget>("CLOSE");
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if (close != null)
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close.OnClick = () => { Ui.CloseWindow(); onExit(); };
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}
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void TriggerDesync(World world)
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{
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var trait = world.ActorsWithTrait<ISync>().Random(CosmeticRandom).Trait;
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var t = trait.GetType();
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const BindingFlags bf = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
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var fields = t.GetFields(bf).Where(x => x.HasAttribute<SyncAttribute>()).ToArray();
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if (fields.Length > 0)
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{
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var f = fields[CosmeticRandom.Next(fields.Length)];
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var before = f.GetValue(trait);
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if (f.FieldType == typeof(Boolean))
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f.SetValue(trait, !(Boolean) f.GetValue(trait));
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else if (f.FieldType == typeof(Int32))
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f.SetValue(trait, CosmeticRandom.Next(Int32.MaxValue));
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else
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Game.AddChatLine(Color.White, "Debug", "Sorry, Field-Type not implemented. Try again!");
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var after = f.GetValue(trait);
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Game.AddChatLine(Color.White, "Debug", "Type: {0}\nField: ({1}) {2}\nBefore: {3}\nAfter: {4}"
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.F(t.Name, f.FieldType.Name, f.Name, before, after));
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}
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else
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Game.AddChatLine(Color.White, "Debug", "Bad random choice. This trait has no fields. Try again!");
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}
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public void Order(World world, string order)
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{
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world.IssueOrder(new Order(order, world.LocalPlayer.PlayerActor, false));
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