Add ability to have randomised reports for weapons
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@@ -86,7 +86,7 @@ namespace OpenRA.GameRules
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public class WeaponInfo
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{
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public readonly float Range = 0;
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public readonly string Report = null;
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public readonly string[] Report = null;
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public readonly int ROF = 1;
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public readonly int Burst = 1;
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public readonly bool Charges = false;
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