Fix power bar

This commit is contained in:
Paul Chote
2010-07-23 17:28:21 +12:00
parent 71420df0f3
commit f4e66a3d7a
2 changed files with 5 additions and 3 deletions

View File

@@ -136,7 +136,8 @@ namespace OpenRA.Widgets
Game.Renderer.RgbaSpriteRenderer.DrawSprite(customTerrainSprite, o, "chrome", s);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(actorSprite, o, "chrome", s);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(shroudSprite, o, "chrome", s);
Game.Renderer.RgbaSpriteRenderer.Flush();
// Draw viewport rect
if (radarAnimationFrame == radarSlideAnimationLength + radarActivateAnimationLength)
{
@@ -144,8 +145,7 @@ namespace OpenRA.Widgets
var br = CellToMinimapPixel(new int2((int)((Game.viewport.Location.X + Game.viewport.Width)/Game.CellSize), (int)((Game.viewport.Location.Y + Game.viewport.Height)/Game.CellSize)));
var tr = new int2(br.X, tl.Y);
var bl = new int2(tl.X, br.Y);
Game.Renderer.RgbaSpriteRenderer.Flush();
Game.Renderer.LineRenderer.Flush();
Game.Renderer.Device.EnableScissor((int)mapRect.Left, (int)mapRect.Top, (int)mapRect.Width, (int)mapRect.Height);
Game.Renderer.LineRenderer.DrawLine(Game.viewport.Location + tl, Game.viewport.Location + tr, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(Game.viewport.Location + tr, Game.viewport.Location + br, Color.White, Color.White);