diff --git a/CHANGELOG b/CHANGELOG index d21165516a..8e40dd1188 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -117,6 +117,7 @@ NEW: Updated RenderBuildingCharge so you can set a custom charge sequence name (default is active). Added IEffectiveOwner interface for traits/logic that temporarily alter an actor's apparent owner. Renamed Spy trait to Disguise, SpyToolTip trait to DisguiseToolTip, and RenderSpy trait to RenderDisguise. + Overhauled the internal map management and preview generation code. Server: Message of the day is now shared between all mods and a default motd.txt gets created in the user directory. Asset Browser: @@ -137,6 +138,7 @@ NEW: If you spot black tiles in your Dune 2000 ARRAKIS maps, replace them with the remaining sand and rock tiles. Go to Map → Fix Open Areas to randomize them. The TestFile check in mod.yaml has been renamed to TestFiles (plural!) and now supports a comma-separated list of assets that are required to load the game. DisabledOverlay has been split from RenderBuilding. Use it together with RequiresPower and CanPowerDown for buildings or directly with Husk. + Added support for custom map previews that replace the minimap in the game browser and lobby. Add map.png inside the map package. Packaging: Removed portable install option from Windows installer as the game left without write access breaks content download and error log generation. Added HTML documentation to the Windows installer.