Rewrite TS vein YAML data.
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@@ -419,6 +419,7 @@
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^EmpDisableMobile
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Inherits@4: ^Cloakable
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Inherits@5: ^DamagedByVeins
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DrawLineToTarget:
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Mobile:
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Crushes: crate
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@@ -470,9 +471,6 @@
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Weapons: SmallDebris
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Pieces: 3, 7
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Range: 2c0, 5c0
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DamagedByTerrain:
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Weapon: Veins
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Terrain: Veins
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UpgradeOnDamage@DAMAGED:
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Upgrades: damagedspeed
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ValidDamageStates: Heavy
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@@ -875,3 +873,17 @@
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Damage: -2
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DamageInterval: 16
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Terrain: Tiberium, BlueTiberium
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^DamagedByVeins:
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DamagedByTerrain@VEINS:
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Damage: 5
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DamageInterval: 16
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DamageTypes: BulletDeath
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Terrain: Veins
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UpgradeOnTerrain@VEINS:
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TerrainTypes: Veins
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Upgrades: veins
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WithIdleOverlay@VEINS:
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Sequence: veins
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UpgradeTypes: veins
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UpgradeMinEnabledLevel: 1
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@@ -93,7 +93,9 @@ HVR:
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TrailWhileStationary: True
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StationaryInterval: 18
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MovingInterval: 6
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-DamagedByTerrain:
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-DamagedByTerrain@VEINS:
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-UpgradeOnTerrain@VEINS:
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-WithIdleOverlay@VEINS:
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SMECH:
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Inherits: ^Vehicle
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@@ -132,7 +134,9 @@ SMECH:
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MoveSequence: run
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Selectable:
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Bounds: 20, 32, 0, -8
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-DamagedByTerrain:
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-DamagedByTerrain@VEINS:
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-UpgradeOnTerrain@VEINS:
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-WithIdleOverlay@VEINS:
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MMCH:
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Inherits: ^Tank
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@@ -27,7 +27,9 @@ BGGY:
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Voice: Attack
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AutoTarget:
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WithMuzzleOverlay:
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-DamagedByTerrain:
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-DamagedByTerrain@VEINS:
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-UpgradeOnTerrain@VEINS:
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-WithIdleOverlay@VEINS:
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BIKE:
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Inherits: ^VoxelVehicle
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@@ -257,7 +259,9 @@ WEED:
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-WithVoxelBody:
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WithVoxelUnloadBody:
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-GainsExperience:
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-DamagedByTerrain:
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-DamagedByTerrain@VEINS:
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-UpgradeOnTerrain@VEINS:
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-WithIdleOverlay@VEINS:
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SAPC:
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Inherits: ^VoxelTank
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@@ -96,7 +96,9 @@ HARV:
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FactionImages:
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gdi: harv.gdi
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nod: harv.nod
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-DamagedByTerrain:
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-DamagedByTerrain@VEINS:
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-UpgradeOnTerrain@VEINS:
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-WithIdleOverlay@VEINS:
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LPST:
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Inherits: ^VoxelTank
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