Moved HarvesterDockSequence notifications to the base class
And fix a minor oversight in VoxelHarvesterDockSequence.cs
This commit is contained in:
@@ -30,11 +30,6 @@ namespace OpenRA.Mods.Cnc.Activities
|
||||
public override void OnStateDock(Actor self)
|
||||
{
|
||||
body.Docked = true;
|
||||
foreach (var nd in self.TraitsImplementing<INotifyDockClient>())
|
||||
nd.Docked(self, Refinery);
|
||||
|
||||
foreach (var nd in Refinery.TraitsImplementing<INotifyDockHost>())
|
||||
nd.Docked(Refinery, self);
|
||||
|
||||
if (spriteOverlay != null && !spriteOverlay.Visible)
|
||||
{
|
||||
@@ -63,26 +58,12 @@ namespace OpenRA.Mods.Cnc.Activities
|
||||
dockingState = DockingState.Complete;
|
||||
body.Docked = false;
|
||||
spriteOverlay.Visible = false;
|
||||
|
||||
foreach (var nd in self.TraitsImplementing<INotifyDockClient>())
|
||||
nd.Undocked(self, Refinery);
|
||||
|
||||
if (Refinery.IsInWorld && !Refinery.IsDead)
|
||||
foreach (var nd in Refinery.TraitsImplementing<INotifyDockHost>())
|
||||
nd.Undocked(Refinery, self);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
dockingState = DockingState.Complete;
|
||||
body.Docked = false;
|
||||
|
||||
foreach (var nd in self.TraitsImplementing<INotifyDockClient>())
|
||||
nd.Undocked(self, Refinery);
|
||||
|
||||
if (Refinery.IsInWorld && !Refinery.IsDead)
|
||||
foreach (var nd in Refinery.TraitsImplementing<INotifyDockHost>())
|
||||
nd.Undocked(Refinery, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user