Route viewport centering via WorldRenderer.
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@@ -193,13 +193,10 @@ namespace OpenRA.Mods.Cnc.Missions
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nr1 = actors["NODReinforceNthA"];
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nr2 = actors["NODReinforceNthB"];
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nr3 = actors["NODReinforceNWstA"];
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Game.MoveViewport(nr1.Location.ToFloat2());
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Action afterFMV = () =>
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{
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MissionUtils.PlayMissionMusic();
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};
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wr.Viewport.Center(nr1.Location.CenterPosition);
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Game.RunAfterDelay(0, () => Media.PlayFMVFullscreen(w, "nod1pre.vqa", () =>
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Media.PlayFMVFullscreen(w, "nod1.vqa", afterFMV)));
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Media.PlayFMVFullscreen(w, "nod1.vqa", MissionUtils.PlayMissionMusic)));
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}
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}
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}
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