Route viewport centering via WorldRenderer.

This commit is contained in:
Paul Chote
2013-09-27 17:13:54 +12:00
parent b3d608092c
commit f575c20d38
21 changed files with 77 additions and 70 deletions

View File

@@ -193,13 +193,10 @@ namespace OpenRA.Mods.Cnc.Missions
nr1 = actors["NODReinforceNthA"];
nr2 = actors["NODReinforceNthB"];
nr3 = actors["NODReinforceNWstA"];
Game.MoveViewport(nr1.Location.ToFloat2());
Action afterFMV = () =>
{
MissionUtils.PlayMissionMusic();
};
wr.Viewport.Center(nr1.Location.CenterPosition);
Game.RunAfterDelay(0, () => Media.PlayFMVFullscreen(w, "nod1pre.vqa", () =>
Media.PlayFMVFullscreen(w, "nod1.vqa", afterFMV)));
Media.PlayFMVFullscreen(w, "nod1.vqa", MissionUtils.PlayMissionMusic)));
}
}
}