Route viewport centering via WorldRenderer.
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@@ -300,7 +300,7 @@ namespace OpenRA.Mods.RA.Missions
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attackEntryPoint2 = actors["SovietAttackEntryPoint2"];
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SetAlliedUnitsToDefensiveStance();
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Game.MoveViewport(insertionLZ.Location.ToFloat2());
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wr.Viewport.Center(insertionLZ.CenterPosition);
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if (w.LobbyInfo.IsSinglePlayer)
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Media.PlayFMVFullscreen(w, "ally1.vqa", () =>
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