Route viewport centering via WorldRenderer.
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@@ -468,10 +468,9 @@ namespace OpenRA.Mods.RA.Missions
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shroud.Explore(w, sam4.Location, 2);
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if (w.LocalPlayer == null || w.LocalPlayer == allies1)
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Game.MoveViewport(chinookHusk.Location.ToFloat2());
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wr.Viewport.Center(chinookHusk.CenterPosition);
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else
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Game.MoveViewport(allies2BasePoint.Location.ToFloat2());
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wr.Viewport.Center(allies2BasePoint.CenterPosition);
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MissionUtils.PlayMissionMusic();
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}
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