Route viewport centering via WorldRenderer.
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@@ -26,16 +26,17 @@ namespace OpenRA.Mods.RA.Missions
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class DesertShellmapScript : ITick, IWorldLoaded
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{
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World world;
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WorldRenderer worldRenderer;
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Player allies;
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Player soviets;
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Player neutral;
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List<int2> viewportTargets = new List<int2>();
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int2 viewportTarget;
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WPos[] viewportTargets;
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WPos viewportTarget;
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int viewportTargetNumber;
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int2 viewportOrigin;
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float mul;
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float div = 400;
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WPos viewportOrigin;
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int mul;
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int div = 400;
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int waitTicks = 0;
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int nextCivilianMove = 1;
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@@ -138,12 +139,12 @@ namespace OpenRA.Mods.RA.Missions
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if (--waitTicks <= 0)
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{
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if (++mul <= div)
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Game.MoveViewport(float2.Lerp(viewportOrigin, viewportTarget, mul / div));
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worldRenderer.Viewport.Center(WPos.Lerp(viewportOrigin, viewportTarget, mul, div));
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else
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{
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mul = 0;
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viewportOrigin = viewportTarget;
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viewportTarget = viewportTargets[(viewportTargetNumber = (viewportTargetNumber + 1) % viewportTargets.Count)];
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viewportTarget = viewportTargets[(viewportTargetNumber = (viewportTargetNumber + 1) % viewportTargets.Length)];
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waitTicks = 100;
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if (viewportTargetNumber == 0)
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@@ -238,7 +239,7 @@ namespace OpenRA.Mods.RA.Missions
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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world = w;
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worldRenderer = wr;
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allies = w.Players.Single(p => p.InternalName == "Allies");
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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neutral = w.Players.Single(p => p.InternalName == "Neutral");
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@@ -254,12 +255,12 @@ namespace OpenRA.Mods.RA.Missions
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paradrop2LZ = actors["Paradrop2LZ"];
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paradrop2Entry = actors["Paradrop2Entry"];
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var t1 = actors["ViewportTarget1"];
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var t2 = actors["ViewportTarget2"];
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var t3 = actors["ViewportTarget3"];
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var t4 = actors["ViewportTarget4"];
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var t5 = actors["ViewportTarget5"];
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viewportTargets = new[] { t1, t2, t3, t4, t5 }.Select(t => t.Location.ToInt2()).ToList();
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var t1 = actors["ViewportTarget1"].CenterPosition;
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var t2 = actors["ViewportTarget2"].CenterPosition;
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var t3 = actors["ViewportTarget3"].CenterPosition;
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var t4 = actors["ViewportTarget4"].CenterPosition;
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var t5 = actors["ViewportTarget5"].CenterPosition;
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viewportTargets = new[] { t1, t2, t3, t4, t5 };
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offmapAttackerSpawn1 = actors["OffmapAttackerSpawn1"];
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offmapAttackerSpawn2 = actors["OffmapAttackerSpawn2"];
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@@ -298,7 +299,8 @@ namespace OpenRA.Mods.RA.Missions
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viewportOrigin = viewportTargets[0];
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viewportTargetNumber = 1;
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viewportTarget = viewportTargets[1];
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Game.viewport.Center(viewportOrigin);
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wr.Viewport.Center(viewportOrigin);
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Sound.SoundVolumeModifier = 0.1f;
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}
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}
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