Route viewport centering via WorldRenderer.

This commit is contained in:
Paul Chote
2013-09-27 17:13:54 +12:00
parent b3d608092c
commit f575c20d38
21 changed files with 77 additions and 70 deletions

View File

@@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Network;
using OpenRA.Traits;
@@ -37,11 +38,13 @@ namespace OpenRA.Mods.RA.Widgets.Logic
DropDownButtonWidget statsDropDown;
IEnumerable<Player> players;
World world;
WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
public ObserverStatsLogic(World world, Widget widget)
public ObserverStatsLogic(World world, WorldRenderer worldRenderer, Widget widget)
{
this.world = world;
this.worldRenderer = worldRenderer;
players = world.Players.Where(p => !p.NonCombatant);
basicStatsHeaders = widget.Get<ContainerWidget>("BASIC_STATS_HEADERS");
@@ -272,9 +275,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
var playerBase = world.Actors.FirstOrDefault(a => !a.IsDead() && a.HasTrait<BaseBuilding>() && a.Owner == player);
if (playerBase != null)
{
Game.MoveViewport(playerBase.Location.ToFloat2());
}
worldRenderer.Viewport.Center(playerBase.CenterPosition);
});
}