Add WormAttack notification, fix worm min count and spawn interval
Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
This commit is contained in:
@@ -21,17 +21,19 @@ namespace OpenRA.Mods.D2k
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[Desc("The number of ticks it takes to get in place under the target to attack.")]
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[Desc("The number of ticks it takes to get in place under the target to attack.")]
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public int AttackTime = 30;
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public int AttackTime = 30;
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public readonly string WormAttackNotification = "WormAttack";
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public override object Create(ActorInitializer init) { return new AttackSwallow(init.self, this); }
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public override object Create(ActorInitializer init) { return new AttackSwallow(init.self, this); }
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}
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}
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class AttackSwallow : AttackFrontal
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class AttackSwallow : AttackFrontal
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{
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{
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public readonly AttackSwallowInfo AttackSwallowInfo;
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new public readonly AttackSwallowInfo Info;
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public AttackSwallow(Actor self, AttackSwallowInfo attackSwallowInfo)
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public AttackSwallow(Actor self, AttackSwallowInfo info)
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: base(self, attackSwallowInfo)
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: base(self, info)
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{
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{
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AttackSwallowInfo = attackSwallowInfo;
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Info = info;
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}
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}
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public override void DoAttack(Actor self, Target target)
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public override void DoAttack(Actor self, Target target)
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@@ -8,11 +8,12 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k
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namespace OpenRA.Mods.D2k
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@@ -21,9 +22,13 @@ namespace OpenRA.Mods.D2k
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class SwallowActor : Activity
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class SwallowActor : Activity
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{
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{
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const int NearEnough = 1;
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readonly CPos location;
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readonly Target target;
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readonly Target target;
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readonly WeaponInfo weapon;
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readonly WeaponInfo weapon;
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readonly RenderUnit renderUnit;
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readonly RenderUnit renderUnit;
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readonly RadarPings radarPings;
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readonly AttackSwallow swallow;
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readonly AttackSwallow swallow;
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readonly IPositionable positionable;
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readonly IPositionable positionable;
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@@ -34,18 +39,23 @@ namespace OpenRA.Mods.D2k
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{
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{
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this.target = target;
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this.target = target;
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this.weapon = weapon;
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this.weapon = weapon;
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positionable = self.TraitOrDefault<Mobile>();
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positionable = self.Trait<Mobile>();
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swallow = self.TraitOrDefault<AttackSwallow>();
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swallow = self.Trait<AttackSwallow>();
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renderUnit = self.TraitOrDefault<RenderUnit>();
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renderUnit = self.Trait<RenderUnit>();
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countdown = swallow.AttackSwallowInfo.AttackTime;
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radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
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countdown = swallow.Info.AttackTime;
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renderUnit.DefaultAnimation.ReplaceAnim("burrowed");
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renderUnit.DefaultAnimation.ReplaceAnim("burrowed");
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stance = AttackState.Burrowed;
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stance = AttackState.Burrowed;
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location = target.Actor.Location;
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}
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}
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bool WormAttack(Actor worm)
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bool WormAttack(Actor worm)
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{
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{
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var targetLocation = target.Actor.Location;
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var targetLocation = target.Actor.Location;
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// The target has moved too far away
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if ((location - targetLocation).Length > NearEnough)
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return false;
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var lunch = worm.World.ActorMap.GetUnitsAt(targetLocation)
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var lunch = worm.World.ActorMap.GetUnitsAt(targetLocation)
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.Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm));
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.Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm));
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@@ -54,11 +64,17 @@ namespace OpenRA.Mods.D2k
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stance = AttackState.EmergingAboveGround;
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stance = AttackState.EmergingAboveGround;
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lunch.Do(t => t.World.AddFrameEndTask(_ => { t.World.Remove(t); t.Kill(t); })); // Dispose of the evidence (we don't want husks)
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foreach (var actor in lunch)
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actor.World.AddFrameEndTask(_ => actor.Destroy());
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positionable.SetPosition(worm, targetLocation);
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positionable.SetPosition(worm, targetLocation);
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PlayAttackAnimation(worm);
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PlayAttackAnimation(worm);
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var attackPosition = worm.CenterPosition;
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var affectedPlayers = lunch.Select(x => x.Owner).Distinct();
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foreach (var affectedPlayer in affectedPlayers)
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NotifyPlayer(affectedPlayer, attackPosition);
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return true;
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return true;
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}
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}
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@@ -68,6 +84,12 @@ namespace OpenRA.Mods.D2k
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renderUnit.PlayCustomAnim(self, "mouth");
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renderUnit.PlayCustomAnim(self, "mouth");
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}
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}
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void NotifyPlayer(Player player, WPos location)
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{
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Sound.PlayNotification(player.World.Map.Rules, player, "Speech", swallow.Info.WormAttackNotification, player.Country.Race);
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radarPings.Add(() => true, location, Color.Red, 50);
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}
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public override Activity Tick(Actor self)
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public override Activity Tick(Actor self)
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{
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{
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if (countdown > 0)
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if (countdown > 0)
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@@ -78,17 +100,17 @@ namespace OpenRA.Mods.D2k
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if (stance == AttackState.ReturningUnderground) // Wait for the worm to get back underground
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if (stance == AttackState.ReturningUnderground) // Wait for the worm to get back underground
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{
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{
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if (self.World.SharedRandom.Next()%2 == 0) // There is a 50-50 chance that the worm would just go away
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if (self.World.SharedRandom.Next() % 2 == 0) // There is a 50-50 chance that the worm would just go away
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{
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{
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self.CancelActivity();
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self.CancelActivity();
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self.World.AddFrameEndTask(w => w.Remove(self));
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self.World.AddFrameEndTask(w => w.Remove(self));
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var wormManager = self.World.WorldActor.TraitOrDefault<WormManager>();
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var wormManager = self.World.WorldActor.TraitOrDefault<WormManager>();
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if (wormManager != null)
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if (wormManager != null)
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wormManager.DecreaseWorms();
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wormManager.DecreaseWorms();
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}
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}
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else
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else
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{
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{
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renderUnit.DefaultAnimation.ReplaceAnim("idle");
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renderUnit.DefaultAnimation.ReplaceAnim("idle");
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}
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}
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return NextActivity;
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return NextActivity;
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}
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}
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@@ -96,14 +118,17 @@ namespace OpenRA.Mods.D2k
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if (stance == AttackState.Burrowed) // Wait for the worm to get in position
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if (stance == AttackState.Burrowed) // Wait for the worm to get in position
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{
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{
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// This is so that the worm cancels an attack against a target that has reached solid rock
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// This is so that the worm cancels an attack against a target that has reached solid rock
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if (positionable == null || !positionable.CanEnterCell(target.Actor.Location, null, false))
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if (!positionable.CanEnterCell(target.Actor.Location, null, false))
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return NextActivity;
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return NextActivity;
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var success = WormAttack(self);
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var success = WormAttack(self);
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if (!success)
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if (!success)
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{
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renderUnit.DefaultAnimation.ReplaceAnim("idle");
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return NextActivity;
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return NextActivity;
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}
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countdown = swallow.AttackSwallowInfo.ReturnTime;
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countdown = swallow.Info.ReturnTime;
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stance = AttackState.ReturningUnderground;
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stance = AttackState.ReturningUnderground;
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}
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}
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@@ -9,9 +9,10 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -21,33 +22,34 @@ namespace OpenRA.Mods.D2k
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class WormManagerInfo : ITraitInfo
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class WormManagerInfo : ITraitInfo
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{
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{
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[Desc("Minimum number of worms")]
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[Desc("Minimum number of worms")]
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public readonly int Minimum = 1;
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public readonly int Minimum = 2;
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[Desc("Maximum number of worms")]
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[Desc("Maximum number of worms")]
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public readonly int Maximum = 8;
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public readonly int Maximum = 4;
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[Desc("Average time (seconds) between worm spawn")]
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[Desc("Average time (seconds) between worm spawn")]
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public readonly int SpawnInterval = 180;
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public readonly int SpawnInterval = 120;
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public readonly string WormSignNotification = "WormSign";
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public readonly string WormSignNotification = "WormSign";
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public readonly string WormSignature = "sandworm";
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public readonly string WormSignature = "sandworm";
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public readonly string WormOwnerPlayer = "Creeps";
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public readonly string WormOwnerPlayer = "Creeps";
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public object Create (ActorInitializer init) { return new WormManager(this, init.self); }
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public object Create(ActorInitializer init) { return new WormManager(this, init.self); }
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}
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}
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class WormManager : ITick
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class WormManager : ITick
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{
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{
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int countdown;
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int countdown;
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int wormsPresent;
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int wormsPresent;
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RadarPings radarPings;
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readonly WormManagerInfo info;
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readonly WormManagerInfo info;
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readonly Lazy<Actor[]> spawnPoints;
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readonly Lazy<Actor[]> spawnPoints;
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readonly Lazy<RadarPings> radarPings;
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public WormManager(WormManagerInfo info, Actor self)
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public WormManager(WormManagerInfo info, Actor self)
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{
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{
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this.info = info;
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this.info = info;
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radarPings = Exts.Lazy(() => self.World.WorldActor.Trait<RadarPings>());
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spawnPoints = Exts.Lazy(() => self.World.ActorsWithTrait<WormSpawner>().Select(x => x.Actor).ToArray());
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spawnPoints = Exts.Lazy(() => self.World.ActorsWithTrait<WormSpawner>().Select(x => x.Actor).ToArray());
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}
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}
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@@ -59,31 +61,40 @@ namespace OpenRA.Mods.D2k
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if (!spawnPoints.Value.Any())
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if (!spawnPoints.Value.Any())
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return;
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return;
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if (--countdown > 0)
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// Apparantly someone doesn't want worms or the maximum number of worms has been reached
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if (info.Maximum < 1 || wormsPresent >= info.Maximum)
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return;
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if (--countdown > 0 && wormsPresent >= info.Minimum)
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return;
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return;
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countdown = info.SpawnInterval * 25;
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countdown = info.SpawnInterval * 25;
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if (wormsPresent < info.Maximum)
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SpawnWorm(self);
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var wormLocations = new List<WPos>();
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wormLocations.Add(SpawnWorm(self));
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while (wormsPresent < info.Minimum)
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wormLocations.Add(SpawnWorm(self));
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AnnounceWormSign(self, wormLocations);
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}
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}
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void SpawnWorm (Actor self)
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WPos SpawnWorm(Actor self)
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{
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{
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var spawnPosition = GetRandomSpawnPosition(self);
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var spawnPoint = GetRandomSpawnPoint(self);
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var spawnLocation = self.World.Map.CellContaining(spawnPosition);
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self.World.AddFrameEndTask(w => w.CreateActor(info.WormSignature, new TypeDictionary
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self.World.AddFrameEndTask(w => w.CreateActor(info.WormSignature, new TypeDictionary
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{
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{
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new OwnerInit(w.Players.First(x => x.PlayerName == info.WormOwnerPlayer)),
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new OwnerInit(w.Players.First(x => x.PlayerName == info.WormOwnerPlayer)),
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new LocationInit(spawnLocation)
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new LocationInit(spawnPoint.Location)
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}));
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}));
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wormsPresent++;
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wormsPresent++;
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AnnounceWormSign(self, spawnPosition);
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return spawnPoint.CenterPosition;
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}
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}
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WPos GetRandomSpawnPosition(Actor self)
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Actor GetRandomSpawnPoint(Actor self)
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{
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{
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return spawnPoints.Value.Random(self.World.SharedRandom).CenterPosition;
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return spawnPoints.Value.Random(self.World.SharedRandom);
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}
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}
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public void DecreaseWorms()
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public void DecreaseWorms()
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@@ -91,22 +102,17 @@ namespace OpenRA.Mods.D2k
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wormsPresent--;
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wormsPresent--;
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}
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}
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void AnnounceWormSign(Actor self, WPos wormSpawnPosition)
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void AnnounceWormSign(Actor self, IEnumerable<WPos> wormLocations)
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{
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{
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if (self.World.LocalPlayer == null)
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if (self.World.LocalPlayer != null)
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Sound.PlayNotification(self.World.Map.Rules, self.World.LocalPlayer, "Speech", info.WormSignNotification, self.World.LocalPlayer.Country.Race);
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if (radarPings.Value == null)
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return;
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return;
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Sound.PlayNotification(self.World.Map.Rules, self.World.LocalPlayer, "Speech", info.WormSignNotification, self.World.LocalPlayer.Country.Race);
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if (radarPings == null)
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foreach (var wormLocation in wormLocations)
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{
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radarPings.Value.Add(() => true, wormLocation, Color.Red, 50);
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if (self.World.WorldActor == null)
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return;
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radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
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}
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radarPings.Add(() => true, wormSpawnPosition, Color.Red, 50);
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}
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}
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}
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}
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@@ -14,7 +14,6 @@ using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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@@ -39,6 +38,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<Armament> Armaments { get { return GetArmaments(); } }
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public IEnumerable<Armament> Armaments { get { return GetArmaments(); } }
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protected Lazy<IFacing> facing;
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protected Lazy<IFacing> facing;
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protected Lazy<Building> building;
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protected Lazy<Building> building;
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protected Lazy<IPositionable> positionable;
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protected Func<IEnumerable<Armament>> GetArmaments;
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protected Func<IEnumerable<Armament>> GetArmaments;
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readonly Actor self;
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readonly Actor self;
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@@ -56,6 +56,7 @@ namespace OpenRA.Mods.RA
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|
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facing = Exts.Lazy(() => self.TraitOrDefault<IFacing>());
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facing = Exts.Lazy(() => self.TraitOrDefault<IFacing>());
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building = Exts.Lazy(() => self.TraitOrDefault<Building>());
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building = Exts.Lazy(() => self.TraitOrDefault<Building>());
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positionable = Exts.Lazy(() => self.Trait<IPositionable>());
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}
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}
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protected virtual bool CanAttack(Actor self, Target target)
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protected virtual bool CanAttack(Actor self, Target target)
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@@ -146,8 +147,7 @@ namespace OpenRA.Mods.RA
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{
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{
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if (Info.AttackRequiresEnteringCell)
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if (Info.AttackRequiresEnteringCell)
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{
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{
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var positionable = self.TraitOrDefault<IPositionable>();
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if (!positionable.Value.CanEnterCell(t.Actor.Location, null, false))
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if (positionable == null || !positionable.CanEnterCell(t.Actor.Location, null, false))
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return false;
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return false;
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}
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}
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@@ -458,7 +458,7 @@ VICE:
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MuzzleSplitFacings: 8
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MuzzleSplitFacings: 8
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AttackFrontal:
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AttackFrontal:
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AttackWander:
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AttackWander:
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WanderMoveRadius: 4
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WanderMoveRadius: 2
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RenderUnit:
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RenderUnit:
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WithMuzzleFlash:
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WithMuzzleFlash:
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SplitFacings: true
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SplitFacings: true
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Binary file not shown.
@@ -121,6 +121,8 @@ Rules:
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-MPStartLocations:
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-MPStartLocations:
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ResourceType@Spice:
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ResourceType@Spice:
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ValuePerUnit: 0
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ValuePerUnit: 0
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WormManager:
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Minimum: 1
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Sequences:
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Sequences:
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@@ -583,7 +583,7 @@ DOGGIE:
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Weapon: FiendShard
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Weapon: FiendShard
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AttackFrontal:
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AttackFrontal:
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AttackWander:
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AttackWander:
|
||||||
WanderMoveRadius: 4
|
WanderMoveRadius: 2
|
||||||
|
|
||||||
VISSML:
|
VISSML:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
|
|||||||
Reference in New Issue
Block a user