Load map smudges
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@@ -90,7 +90,7 @@ namespace OpenRA.FileFormats
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foreach (var kv in yaml["Actors"].Nodes)
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{
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string[] vals = kv.Value.Value.Split(' ');
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string[] loc = vals[1].Split(',');
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string[] loc = vals[2].Split(',');
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var a = new ActorReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,vals[2]);
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Actors.Add(kv.Key,a);
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}
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@@ -99,9 +99,10 @@ namespace OpenRA.FileFormats
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foreach (var kv in yaml["Smudges"].Nodes)
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{
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string[] vals = kv.Key.Split(' ');
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string[] loc = vals[2].Split(',');
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Smudges.Add(new SmudgeReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,int.Parse(vals[1])));
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string[] loc = vals[1].Split(',');
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Smudges.Add(new SmudgeReference(vals[0], new int2(int.Parse(loc[0]),int.Parse(loc[1])) ,int.Parse(vals[2])));
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}
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// Rules
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Rules = yaml["Rules"].Nodes;
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@@ -54,7 +54,14 @@ namespace OpenRA.Traits
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world = w;
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tiles = new TileReference<byte,byte>[w.Map.MapSize.X,w.Map.MapSize.Y];
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// TODO: Parse map and add initial smudges
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// Add map smudges
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foreach (var s in w.Map.Smudges)
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{
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if (!Info.Types.Contains(s.Type))
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continue;
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tiles[s.Location.X,s.Location.Y] = new TileReference<byte,byte>((byte)Array.IndexOf(Info.Types,s.Type),
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(byte)s.Depth);
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}
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}
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public void AddSmudge(int2 loc)
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@@ -90,5 +90,7 @@ Waypoints:
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spawn1: 18,12
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spawn0: 5,19
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Smudges:
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Rules:
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@@ -56,5 +56,7 @@ Waypoints:
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spawn1: 33,16
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spawn0: 6,16
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Smudges:
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Rules:
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@@ -73,5 +73,7 @@ Waypoints:
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spawn1: 57,59
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spawn0: 49,4
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Smudges:
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Rules:
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@@ -105,5 +105,7 @@ Waypoints:
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spawn6: 19,52
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spawn7: 95,65
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Smudges:
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Rules:
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@@ -57,5 +57,7 @@ Waypoints:
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spawn0: 34,84
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spawn1: 35,34
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Smudges:
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Rules:
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@@ -54,5 +54,7 @@ Waypoints:
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spawn3: 47,81
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spawn4: 47,81
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Smudges:
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Rules:
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