Use compression (~40-50% filesize win)

This commit is contained in:
pchote
2010-02-19 22:08:04 +13:00
parent bdec6a0596
commit f58a164845

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@@ -18,10 +18,10 @@ export CC="gcc -arch i386"
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/
# Package the server binary
mkbundle --deps --static -o openra_server OpenRA.Server.exe OpenRa.FileFormats.dll
mkbundle --deps --static -z -o openra_server OpenRA.Server.exe OpenRa.FileFormats.dll
# Package the game binary
mkbundle --deps --static -o OpenRA OpenRa.Game.exe OpenRa.FileFormats.dll thirdparty/Tao/Tao.Glfw.dll thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.OpenAl.dll OpenRa.Gl.dll
mkbundle --deps --static -z -o OpenRA OpenRa.Game.exe OpenRa.FileFormats.dll thirdparty/Tao/Tao.Glfw.dll thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.OpenAl.dll OpenRa.Gl.dll
# Copy everything into our game bundle template
cp -R packaging/osx/OpenRA.app .