diff --git a/OpenRA.Mods.RA/Render/RenderInfantry.cs b/OpenRA.Mods.RA/Render/RenderInfantry.cs index d0ffdf542a..5bd4237409 100644 --- a/OpenRA.Mods.RA/Render/RenderInfantry.cs +++ b/OpenRA.Mods.RA/Render/RenderInfantry.cs @@ -32,12 +32,13 @@ namespace OpenRA.Mods.RA.Render }; public AnimationState State { get; private set; } - Mobile mobile = self.Trait(); + Mobile mobile; public RenderInfantry(Actor self) : base(self, () => self.Trait().Facing) { anim.Play("stand"); State = AnimationState.Idle; + mobile = self.Trait(); } public void Attacking(Actor self, Target target)