Rework color picker palette modification.

The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
This commit is contained in:
Paul Chote
2013-02-21 18:48:31 +13:00
parent 750bdb7bba
commit f593807617
16 changed files with 100 additions and 68 deletions

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
string MapUid;
Map Map;
ColorPickerPaletteModifier PlayerPalettePreview;
ColorPreviewManagerWidget colorPreview;
readonly Action OnGameStart;
readonly Action onExit;
@@ -96,8 +96,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
Game.ConnectionStateChanged += ConnectionStateChanged;
UpdateCurrentMap();
PlayerPalettePreview = world.WorldActor.Trait<ColorPickerPaletteModifier>();
PlayerPalettePreview.Ramp = Game.Settings.Player.ColorRamp;
Players = lobby.Get<ScrollPanelWidget>("PLAYERS");
EditablePlayerTemplate = Players.Get("TEMPLATE_EDITABLE_PLAYER");
NonEditablePlayerTemplate = Players.Get("TEMPLATE_NONEDITABLE_PLAYER");
@@ -105,6 +103,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
EditableSpectatorTemplate = Players.Get("TEMPLATE_EDITABLE_SPECTATOR");
NonEditableSpectatorTemplate = Players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
NewSpectatorTemplate = Players.Get("TEMPLATE_NEW_SPECTATOR");
colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
colorPreview.Ramp = Game.Settings.Player.ColorRamp;
var mapPreview = lobby.Get<MapPreviewWidget>("MAP_PREVIEW");
mapPreview.IsVisible = () => Map != null;
@@ -341,7 +341,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var color = template.Get<DropDownButtonWidget>("COLOR");
color.IsDisabled = () => slot.LockColor || ready;
color.OnMouseDown = _ => LobbyUtils.ShowColorDropDown(color, client, orderManager, PlayerPalettePreview);
color.OnMouseDown = _ => LobbyUtils.ShowColorDropDown(color, client, orderManager, colorPreview);
var colorBlock = color.Get<ColorBlockWidget>("COLORBLOCK");
colorBlock.GetColor = () => client.ColorRamp.GetColor(0);
@@ -421,7 +421,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var color = template.Get<DropDownButtonWidget>("COLOR");
color.IsDisabled = () => ready;
color.OnMouseDown = _ => LobbyUtils.ShowColorDropDown(color, c, orderManager, PlayerPalettePreview);
color.OnMouseDown = _ => LobbyUtils.ShowColorDropDown(color, c, orderManager, colorPreview);
var colorBlock = color.Get<ColorBlockWidget>("COLORBLOCK");
colorBlock.GetColor = () => c.ColorRamp.GetColor(0);