Production now uses nearest exit to rally point.

This commit is contained in:
abcdefg30
2020-10-24 11:36:59 +02:00
committed by Paul Chote
parent 38f1f1e5c2
commit f5a963ac47
4 changed files with 11 additions and 11 deletions

View File

@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Common.Activities
if (ShouldLandAtBuilding(self, dest))
{
var exit = dest.FirstExitOrDefault();
var exit = dest.NearestExitOrDefault(self.CenterPosition);
var offset = WVec.Zero;
if (exit != null)
{

View File

@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Scripting
if (rp.Path.Count > 0)
return rp.Path.Last();
var exit = Self.FirstExitOrDefault();
var exit = Self.NearestExitOrDefault(Self.CenterPosition);
if (exit != null)
return Self.Location + exit.Info.ExitCell;

View File

@@ -46,16 +46,13 @@ namespace OpenRA.Mods.Common.Traits
public static class ExitExts
{
public static Exit FirstExitOrDefault(this Actor actor, string productionType = null)
public static Exit NearestExitOrDefault(this Actor actor, WPos pos, string productionType = null, Func<Exit, bool> p = null)
{
var all = actor.TraitsImplementing<Exit>()
.Where(Exts.IsTraitEnabled)
.OrderBy(e => e.Info.Priority);
var all = Exits(actor, productionType)
.OrderBy(e => e.Info.Priority)
.ThenBy(e => (actor.CenterPosition + e.Info.SpawnOffset - pos).Length);
if (string.IsNullOrEmpty(productionType))
return all.FirstOrDefault();
return all.FirstOrDefault(e => e.Info.ProductionTypes.Count == 0 || e.Info.ProductionTypes.Contains(productionType));
return p != null ? all.FirstOrDefault(p) : all.FirstOrDefault();
}
public static IEnumerable<Exit> Exits(this Actor actor, string productionType = null)

View File

@@ -101,7 +101,10 @@ namespace OpenRA.Mods.Common.Traits
protected virtual Exit SelectExit(Actor self, ActorInfo producee, string productionType, Func<Exit, bool> p)
{
return self.RandomExitOrDefault(self.World, productionType, p);
if (!rp.IsValueCreated || rp.Value.Path.Count == 0)
return self.RandomExitOrDefault(self.World, productionType, p);
return self.NearestExitOrDefault(self.World.Map.CenterOfCell(rp.Value.Path[0]), productionType, p);
}
protected Exit SelectExit(Actor self, ActorInfo producee, string productionType)