Use Refinery reference in HarvesterDockSequence

This commit is contained in:
Gustas
2023-01-12 16:46:45 +02:00
committed by abcdefg30
parent f56b0ea0d0
commit f5aa2f153a
5 changed files with 28 additions and 26 deletions

View File

@@ -20,8 +20,8 @@ namespace OpenRA.Mods.Common.Activities
readonly WithDockingAnimationInfo wda;
protected bool dockAnimPlayed;
public SpriteHarvesterDockSequence(Actor self, Actor refinery, WAngle dockAngle, bool isDragRequired, in WVec dragOffset, int dragLength)
: base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
public SpriteHarvesterDockSequence(Actor self, Actor refineryActor, Refinery refinery)
: base(self, refineryActor, refinery)
{
wsb = self.Trait<WithSpriteBody>();
wda = self.Info.TraitInfoOrDefault<WithDockingAnimationInfo>();