Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work

This commit is contained in:
geckosoft
2010-10-25 17:19:48 +02:00
committed by Chris Forbes
parent e7c61fac5c
commit f5b8b18d86
8 changed files with 256 additions and 184 deletions

View File

@@ -21,20 +21,21 @@ namespace OpenRA.Network
public List<Slot> Slots = new List<Slot>();
public Global GlobalSettings = new Global();
public Client ClientWithIndex( int clientID )
public Client ClientWithIndex(int clientID)
{
return Clients.SingleOrDefault( c => c.Index == clientID );
return Clients.SingleOrDefault(c => c.Index == clientID);
}
public Client ClientInSlot( Slot slot )
public Client ClientInSlot(Slot slot)
{
return Clients.SingleOrDefault( c => c.Slot == slot.Index );
return Clients.SingleOrDefault(c => c.Slot == slot.Index);
}
public enum ClientState
{
NotReady,
Ready
Ready,
Disconnected = 1000
}
public class Client
@@ -55,7 +56,7 @@ namespace OpenRA.Network
public int Index;
public string Bot; // trait name of the bot to initialize in this slot, or null otherwise.
public bool Closed; // host has explicitly closed this slot.
public string MapPlayer; // playerReference to bind against.
public string MapPlayer; // playerReference to bind against.
public bool Spectator = false; // Spectating or not
// todo: more stuff?
}
@@ -71,7 +72,7 @@ namespace OpenRA.Network
public bool AllowCheats = false;
}
public Session( string[] mods )
public Session(string[] mods)
{
this.GlobalSettings.Mods = mods.ToArray();
}
@@ -80,27 +81,27 @@ namespace OpenRA.Network
{
var clientData = new List<MiniYamlNode>();
foreach( var client in Clients )
clientData.Add( new MiniYamlNode( "Client@{0}".F( client.Index ), FieldSaver.Save( client ) ) );
foreach (var client in Clients)
clientData.Add(new MiniYamlNode("Client@{0}".F(client.Index), FieldSaver.Save(client)));
foreach( var slot in Slots )
clientData.Add( new MiniYamlNode( "Slot@{0}".F( slot.Index ), FieldSaver.Save( slot ) ) );
foreach (var slot in Slots)
clientData.Add(new MiniYamlNode("Slot@{0}".F(slot.Index), FieldSaver.Save(slot)));
clientData.Add( new MiniYamlNode( "GlobalSettings", FieldSaver.Save( GlobalSettings ) ) );
clientData.Add(new MiniYamlNode("GlobalSettings", FieldSaver.Save(GlobalSettings)));
return clientData.WriteToString();
}
public static Session Deserialize(string data)
{
var session = new Session( Game.Settings.Game.Mods );
var session = new Session(Game.Settings.Game.Mods);
var ys = MiniYaml.FromString(data);
foreach (var y in ys)
{
var yy = y.Key.Split('@');
switch( yy[0] )
switch (yy[0])
{
case "GlobalSettings":
FieldLoader.Load(session.GlobalSettings, y.Value);
@@ -111,7 +112,7 @@ namespace OpenRA.Network
break;
case "Slot":
session.Slots.Add(FieldLoader.Load<Session.Slot>(y.Value ));
session.Slots.Add(FieldLoader.Load<Session.Slot>(y.Value));
break;
}
}

View File

@@ -16,7 +16,7 @@ namespace OpenRA.Network
{
static class UnitOrders
{
static Player FindPlayerByClient( this World world, Session.Client c)
static Player FindPlayerByClient(this World world, Session.Client c)
{
/* todo: this is still a hack.
* the cases we're trying to avoid are the extra players on the host's client -- Neutral, other MapPlayers,
@@ -25,7 +25,7 @@ namespace OpenRA.Network
p => p.ClientIndex == c.Index && p.PlayerName == c.Name);
}
public static void ProcessOrder( OrderManager orderManager, World world, int clientId, Order order )
public static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
{
if (world != null)
{
@@ -34,103 +34,118 @@ namespace OpenRA.Network
return;
}
switch( order.OrderString )
switch (order.OrderString)
{
case "Chat":
{
var client = orderManager.LobbyInfo.ClientWithIndex( clientId );
if (Game.IsHost && Game.Settings.Server.Extension != null && !Game.Settings.Server.Extension.OnIngameChat(client, order.TargetString, false))
break;
if (client != null)
case "Chat":
{
var player = world != null ? world.FindPlayerByClient(client) : null;
var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
Game.AddChatLine(client.Color1, client.Name+suffix, order.TargetString);
}
else
Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
break;
}
case "TeamChat":
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (Game.IsHost && Game.Settings.Server.Extension != null && !Game.Settings.Server.Extension.OnIngameChat(client, order.TargetString, true))
break;
if (Game.IsHost && Game.Settings.Server.Extension != null && !Game.Settings.Server.Extension.OnIngameChat(client, order.TargetString, false))
break;
if (client != null)
{
if (world == null)
if (client != null)
{
if (client.Team == orderManager.LocalClient.Team)
Game.AddChatLine(client.Color1, client.Name + " (Team)",
order.TargetString);
var player = world != null ? world.FindPlayerByClient(client) : null;
var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : "";
Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString);
}
else
{
var player = world.FindPlayerByClient(client);
var display = player != null
&& (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally
|| player.WinState == WinState.Lost);
Game.AddChatLine(Color.White, "(player {0})".F(clientId), order.TargetString);
break;
}
if (display)
case "Disconnected": /* reports that the target player disconnected */
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
{
client.State = Session.ClientState.Disconnected;
}
break;
}
case "TeamChat":
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (Game.IsHost && Game.Settings.Server.Extension != null && !Game.Settings.Server.Extension.OnIngameChat(client, order.TargetString, true))
break;
if (client != null)
{
if (world == null)
{
var suffix = (player != null && player.WinState == WinState.Lost) ? " (Dead)" : " (Team)";
Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString);
if (client.Team == orderManager.LocalClient.Team)
Game.AddChatLine(client.Color1, client.Name + " (Team)",
order.TargetString);
}
else
{
var player = world.FindPlayerByClient(client);
var display = player != null
&&
(world.LocalPlayer != null &&
player.Stances[world.LocalPlayer] == Stance.Ally
|| player.WinState == WinState.Lost);
if (display)
{
var suffix = (player != null && player.WinState == WinState.Lost)
? " (Dead)"
: " (Team)";
Game.AddChatLine(client.Color1, client.Name + suffix, order.TargetString);
}
}
}
break;
}
break;
}
case "StartGame":
{
Game.AddChatLine(Color.White, "Server", "The game has started.");
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map);
break;
}
case "SyncInfo":
{
orderManager.LobbyInfo = Session.Deserialize( order.TargetString );
if( orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
&& !orderManager.GameStarted )
case "StartGame":
{
orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
Game.Debug( "Order lag is now {0} frames.".F( orderManager.LobbyInfo.GlobalSettings.OrderLatency ) );
Game.AddChatLine(Color.White, "Server", "The game has started.");
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map);
break;
}
case "SyncInfo":
{
orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
if (orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
&& !orderManager.GameStarted)
{
orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
Game.Debug(
"Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
}
Game.SyncLobbyInfo();
break;
}
Game.SyncLobbyInfo();
break;
}
case "SetStance":
{
var targetPlayer = order.Player.World.players[order.TargetLocation.X];
var newStance = (Stance)order.TargetLocation.Y;
case "SetStance":
{
var targetPlayer = order.Player.World.players[order.TargetLocation.X];
var newStance = (Stance)order.TargetLocation.Y;
if (Game.IsHost && Game.Settings.Server.Extension != null)
Game.Settings.Server.Extension.OnIngameSetStance(order.Player, targetPlayer, newStance);
if (Game.IsHost && Game.Settings.Server.Extension != null)
Game.Settings.Server.Extension.OnIngameSetStance(order.Player, targetPlayer, newStance);
SetPlayerStance(world, order.Player, targetPlayer, newStance);
// automatically declare war reciprocally
if (newStance == Stance.Enemy)
SetPlayerStance(world, targetPlayer, order.Player, newStance);
SetPlayerStance(world, order.Player, targetPlayer, newStance);
Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
order.Player.PlayerName, targetPlayer.PlayerName, newStance));
break;
}
default:
{
if( !order.IsImmediate )
foreach (var t in order.Subject.TraitsImplementing<IResolveOrder>())
t.ResolveOrder(order.Subject, order);
break;
}
// automatically declare war reciprocally
if (newStance == Stance.Enemy)
SetPlayerStance(world, targetPlayer, order.Player, newStance);
Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F(
order.Player.PlayerName, targetPlayer.PlayerName, newStance));
break;
}
default:
{
if (!order.IsImmediate)
foreach (var t in order.Subject.TraitsImplementing<IResolveOrder>())
t.ResolveOrder(order.Subject, order);
break;
}
}
}