Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work

This commit is contained in:
geckosoft
2010-10-25 17:19:48 +02:00
committed by Chris Forbes
parent e7c61fac5c
commit f5b8b18d86
8 changed files with 256 additions and 184 deletions

View File

@@ -656,35 +656,41 @@ namespace OpenRA.Server
new ServerOrder("Chat", text).Serialize());
}
static void SendChat(Connection asConn, string text)
{
DispatchOrders(asConn, 0, new ServerOrder("Chat", text).Serialize());
}
static void SendChat(Connection asConn, string text)
{
DispatchOrders(asConn, 0, new ServerOrder("Chat", text).Serialize());
}
static void SendDisconnected(Connection asConn)
{
DispatchOrders(asConn, 0, new ServerOrder("Disconnected", "").Serialize());
}
static void InterpretServerOrder(Connection conn, ServerOrder so)
{
switch (so.Name)
{
case "Command":
{
if(GameStarted)
SendChatTo(conn, "Cannot change state when game started.");
else if (GetClient(conn).State == Session.ClientState.Ready && !(so.Data == "ready" || so.Data == "startgame") )
SendChatTo(conn, "Cannot change state when marked as ready.");
else if (!InterpretCommand(conn, so.Data))
{
Log.Write("server", "Bad server command: {0}", so.Data);
SendChatTo(conn, "Bad server command.");
};
}
break;
if (GameStarted)
SendChatTo(conn, "Cannot change state when game started.");
else if (GetClient(conn).State == Session.ClientState.Ready && !(so.Data == "ready" || so.Data == "startgame"))
SendChatTo(conn, "Cannot change state when marked as ready.");
else if (!InterpretCommand(conn, so.Data))
{
Log.Write("server", "Bad server command: {0}", so.Data);
SendChatTo(conn, "Bad server command.");
};
}
break;
case "Chat":
case "Chat":
case "TeamChat":
if (E(e => e.OnChat(conn, so.Data, so.Name == "TeamChat")))
foreach (var c in conns.Except(conn).ToArray())
DispatchOrdersToClient(c, GetClient(conn).Index, 0, so.Serialize());
break;
case "Disconnected":
if (E(e => e.OnChat(conn, so.Data, so.Name == "TeamChat")))
foreach (var c in conns.Except(conn).ToArray())
DispatchOrdersToClient(c, GetClient(conn).Index, 0, so.Serialize());
break;
}
}
@@ -698,6 +704,9 @@ namespace OpenRA.Server
conns.Remove(toDrop);
SendChat(toDrop, "Connection Dropped");
if (GameStarted)
SendDisconnected(toDrop); /* Report disconnection */
lobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
DispatchOrders( toDrop, toDrop.MostRecentFrame, new byte[] { 0xbf } );