Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
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@@ -656,35 +656,41 @@ namespace OpenRA.Server
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new ServerOrder("Chat", text).Serialize());
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}
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static void SendChat(Connection asConn, string text)
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{
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DispatchOrders(asConn, 0, new ServerOrder("Chat", text).Serialize());
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}
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static void SendChat(Connection asConn, string text)
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{
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DispatchOrders(asConn, 0, new ServerOrder("Chat", text).Serialize());
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}
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static void SendDisconnected(Connection asConn)
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{
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DispatchOrders(asConn, 0, new ServerOrder("Disconnected", "").Serialize());
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}
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static void InterpretServerOrder(Connection conn, ServerOrder so)
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{
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switch (so.Name)
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{
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case "Command":
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{
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if(GameStarted)
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SendChatTo(conn, "Cannot change state when game started.");
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else if (GetClient(conn).State == Session.ClientState.Ready && !(so.Data == "ready" || so.Data == "startgame") )
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SendChatTo(conn, "Cannot change state when marked as ready.");
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else if (!InterpretCommand(conn, so.Data))
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{
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Log.Write("server", "Bad server command: {0}", so.Data);
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SendChatTo(conn, "Bad server command.");
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};
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}
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break;
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if (GameStarted)
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SendChatTo(conn, "Cannot change state when game started.");
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else if (GetClient(conn).State == Session.ClientState.Ready && !(so.Data == "ready" || so.Data == "startgame"))
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SendChatTo(conn, "Cannot change state when marked as ready.");
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else if (!InterpretCommand(conn, so.Data))
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{
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Log.Write("server", "Bad server command: {0}", so.Data);
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SendChatTo(conn, "Bad server command.");
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};
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}
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break;
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case "Chat":
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case "Chat":
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case "TeamChat":
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if (E(e => e.OnChat(conn, so.Data, so.Name == "TeamChat")))
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foreach (var c in conns.Except(conn).ToArray())
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DispatchOrdersToClient(c, GetClient(conn).Index, 0, so.Serialize());
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break;
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case "Disconnected":
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if (E(e => e.OnChat(conn, so.Data, so.Name == "TeamChat")))
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foreach (var c in conns.Except(conn).ToArray())
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DispatchOrdersToClient(c, GetClient(conn).Index, 0, so.Serialize());
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break;
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}
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}
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@@ -698,6 +704,9 @@ namespace OpenRA.Server
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conns.Remove(toDrop);
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SendChat(toDrop, "Connection Dropped");
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if (GameStarted)
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SendDisconnected(toDrop); /* Report disconnection */
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lobbyInfo.Clients.RemoveAll(c => c.Index == toDrop.PlayerIndex);
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DispatchOrders( toDrop, toDrop.MostRecentFrame, new byte[] { 0xbf } );
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