Remove buggy classic mouse orders. Closes #3153.
This commit is contained in:
@@ -27,8 +27,6 @@ namespace OpenRA
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{
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public static class Game
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{
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public static MouseButtonPreference mouseButtonPreference = new MouseButtonPreference();
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public static ModData modData;
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public static Settings Settings;
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static WorldRenderer worldRenderer;
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@@ -49,25 +49,4 @@ namespace OpenRA
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Sync.CheckSyncUnchanged(world, () => Ui.HandleInput(input));
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}
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}
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public class MouseButtonPreference
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{
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public MouseButton Action
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{
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get
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{
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return Game.Settings.Game.UseClassicMouseStyle ? MouseButton.Left : MouseButton.Right;
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}
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}
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public MouseButton Cancel
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{
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get
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{
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return Game.Settings.Game.UseClassicMouseStyle ? MouseButton.Right : MouseButton.Left;
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}
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}
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}
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}
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@@ -96,7 +96,7 @@ namespace OpenRA.Orders
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if (self.Destroyed || !target.IsValidFor(self))
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return null;
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if (mi.Button == Game.mouseButtonPreference.Action)
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if (mi.Button == MouseButton.Right)
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{
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foreach (var o in self.TraitsImplementing<IIssueOrder>()
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.SelectMany(trait => trait.Orders
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@@ -129,7 +129,6 @@ namespace OpenRA
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public float ViewportEdgeScrollStep = 10f;
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public float UIScrollSpeed = 50f;
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public bool UseClassicMouseStyle = false;
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public bool AlwaysShowStatusBars = false;
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public bool TeamHealthColors = false;
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@@ -54,9 +54,6 @@ namespace OpenRA.Widgets
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public override bool HandleMouseInput(MouseInput mi)
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{
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var xy = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
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var useClassicMouseStyle = Game.Settings.Game.UseClassicMouseStyle;
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var hasBox = SelectionBox != null;
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var multiClick = mi.MultiTapCount >= 2;
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@@ -68,7 +65,7 @@ namespace OpenRA.Widgets
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dragStart = dragEnd = xy;
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// place buildings
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if (!useClassicMouseStyle || !World.Selection.Actors.Any())
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if (!World.Selection.Actors.Any())
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ApplyOrders(World, xy, mi);
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}
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@@ -77,17 +74,6 @@ namespace OpenRA.Widgets
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
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{
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if (useClassicMouseStyle && HasMouseFocus)
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{
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// order units around
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if (!hasBox && World.Selection.Actors.Any() && !multiClick)
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{
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ApplyOrders(World, xy, mi);
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YieldMouseFocus(mi);
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return true;
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}
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}
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if (World.OrderGenerator is UnitOrderGenerator)
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{
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if (multiClick)
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@@ -114,14 +100,9 @@ namespace OpenRA.Widgets
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if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
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dragStart = dragEnd = xy;
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if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
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{
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if (useClassicMouseStyle)
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World.Selection.Clear();
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if (!hasBox) // don't issue orders while selecting
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ApplyOrders(World, xy, mi);
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}
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// don't issue orders while selecting
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if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down && !hasBox)
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ApplyOrders(World, xy, mi);
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return true;
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}
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@@ -184,7 +165,7 @@ namespace OpenRA.Widgets
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var mi = new MouseInput
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{
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Location = screenPos,
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Button = Game.mouseButtonPreference.Action,
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Button = MouseButton.Right,
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Modifiers = Game.GetModifierKeys()
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};
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