remove AttackDefault; use AttackFrontal instead

This commit is contained in:
Bob
2010-10-25 09:51:14 +13:00
parent c338d28d35
commit f5fe1013ee
9 changed files with 55 additions and 53 deletions

View File

@@ -135,7 +135,7 @@
HP: 20
RevealsShroud:
Range: 2
AttackDefault:
AttackFrontal:
PrimaryWeapon: Pistol
# ActorLostNotification:
# Notification: civdead1.aud
@@ -302,4 +302,4 @@
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Footprint: ______ ______ ______ ______
Dimensions: 6,4
Dimensions: 6,4

View File

@@ -15,7 +15,7 @@ E1:
Speed: 4
Health:
HP: 50
AttackDefault:
AttackFrontal:
PrimaryWeapon: M16
TakeCover:
IdleAnimation:
@@ -38,7 +38,7 @@ E2:
Speed: 4
Health:
HP: 50
AttackDefault:
AttackFrontal:
PrimaryWeapon: Grenade
PrimaryOffset: 0,0,0,-10
FireDelay: 15
@@ -63,7 +63,7 @@ E3:
Speed: 3
Health:
HP: 45
AttackDefault:
AttackFrontal:
PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-10
FireDelay: 5
@@ -89,7 +89,7 @@ E4:
Speed: 4
Health:
HP: 90
AttackDefault:
AttackFrontal:
PrimaryWeapon: Flamethrower
PrimaryOffset: 0,0,0,-5
FireDelay: 3
@@ -118,7 +118,7 @@ E5:
Speed: 4
Health:
HP: 90
AttackDefault:
AttackFrontal:
PrimaryWeapon: Chemspray
PrimaryOffset: 0,0,0,-5
FireDelay: 3
@@ -179,10 +179,10 @@ RMBO:
HP: 200
RevealsShroud:
Range: 5
AttackDefault:
AttackFrontal:
PrimaryWeapon: Sniper
TakeCover:
C4Demolition:
C4Delay: .03
IdleAnimation:
Animations: idle1,idle2,idle3
Animations: idle1,idle2,idle3

View File

@@ -83,7 +83,7 @@ APC:
Type: Heavy
RevealsShroud:
Range: 5
AttackDefault:
AttackFrontal:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-4
MuzzleFlash: yes
@@ -116,7 +116,7 @@ ARTY:
Type: Light
RevealsShroud:
Range: 6
AttackDefault:
AttackFrontal:
PrimaryWeapon: Ballistic
RenderUnit:
Explodes:
@@ -143,7 +143,7 @@ FTNK:
Type: Heavy
RevealsShroud:
Range: 4
AttackDefault:
AttackFrontal:
PrimaryWeapon: BigFlamer
PrimaryOffset: 2,-8,0,-2
SecondaryWeapon: BigFlamer
@@ -202,7 +202,7 @@ BIKE:
Armor: none
RevealsShroud:
Range: 7
AttackDefault:
AttackFrontal:
PrimaryWeapon: Rockets.Bike
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,25,4,0,-25
@@ -442,7 +442,7 @@ STNK:
CloakDelay: 2.0
CloakSound: appear1.aud
UncloakSound: appear1.aud
AttackDefault:
AttackFrontal:
PrimaryWeapon: 227mm
RenderUnit:
AutoTarget:
@@ -507,6 +507,7 @@ HELI:
SecondaryWeapon: HighV
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
FacingTolerance: 20
RenderUnitRotor:
PrimaryOffset: 0,0,0,-2
WithShadow:
@@ -539,6 +540,7 @@ ORCA:
SecondaryWeapon: Rockets.Orca
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
FacingTolerance: 20
RenderUnit:
WithShadow:
FallsToEarth:
@@ -717,4 +719,4 @@ MLRS.Husk:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
AnimKey: turret