remove AttackDefault; use AttackFrontal instead
This commit is contained in:
@@ -282,14 +282,4 @@ namespace OpenRA.Mods.RA
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}
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}
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}
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public class AttackDefaultInfo : AttackBaseInfo
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{
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public override object Create( ActorInitializer init ) { return new AttackDefault( init.self ); }
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}
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public class AttackDefault : AttackBase
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{
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public AttackDefault( Actor self ) : base( self ) { }
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}
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}
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@@ -13,12 +13,18 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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abstract class AttackFrontal : AttackBase
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public class AttackFrontalInfo : AttackBaseInfo
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{
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public AttackFrontal(Actor self, int facingTolerance)
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: base(self) { FacingTolerance = facingTolerance; }
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public readonly int FacingTolerance = 1;
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readonly int FacingTolerance;
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public override object Create( ActorInitializer init ) { return new AttackFrontal( init.self, this ); }
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}
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public class AttackFrontal : AttackBase
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{
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readonly AttackFrontalInfo info;
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public AttackFrontal(Actor self, AttackFrontalInfo info)
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: base( self ) { this.info = info; }
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protected override bool CanAttack( Actor self )
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{
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@@ -28,7 +34,7 @@ namespace OpenRA.Mods.RA
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var facing = self.Trait<IFacing>().Facing;
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var facingToTarget = Util.GetFacing(target.CenterLocation - self.CenterLocation, facing);
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if( Math.Abs( facingToTarget - facing ) % 256 >= FacingTolerance )
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if( Math.Abs( facingToTarget - facing ) % 256 > info.FacingTolerance )
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return false;
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return true;
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@@ -13,14 +13,14 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class AttackHeliInfo : AttackBaseInfo
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class AttackHeliInfo : AttackFrontalInfo
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{
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public override object Create(ActorInitializer init) { return new AttackHeli(init.self); }
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public override object Create(ActorInitializer init) { return new AttackHeli(init.self, this); }
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}
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class AttackHeli : AttackFrontal
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{
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public AttackHeli(Actor self) : base(self, 20) { }
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public AttackHeli(Actor self, AttackHeliInfo info) : base(self, info) { }
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protected override void QueueAttack(Actor self, Target newTarget)
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{
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@@ -13,14 +13,14 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class AttackPlaneInfo : AttackBaseInfo
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class AttackPlaneInfo : AttackFrontalInfo
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{
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public override object Create(ActorInitializer init) { return new AttackPlane(init.self); }
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public override object Create(ActorInitializer init) { return new AttackPlane(init.self, this); }
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}
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class AttackPlane : AttackFrontal
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{
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public AttackPlane(Actor self) : base(self, 20) { }
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public AttackPlane(Actor self, AttackPlaneInfo info) : base(self, info) { }
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protected override void QueueAttack(Actor self, Target newTarget)
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{
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@@ -135,7 +135,7 @@
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HP: 20
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RevealsShroud:
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Range: 2
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Pistol
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# ActorLostNotification:
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# Notification: civdead1.aud
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@@ -302,4 +302,4 @@
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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Dimensions: 6,4
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@@ -15,7 +15,7 @@ E1:
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Speed: 4
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Health:
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HP: 50
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: M16
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TakeCover:
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IdleAnimation:
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@@ -38,7 +38,7 @@ E2:
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Speed: 4
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Health:
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HP: 50
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Grenade
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PrimaryOffset: 0,0,0,-10
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FireDelay: 15
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@@ -63,7 +63,7 @@ E3:
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Speed: 3
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Health:
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HP: 45
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Rockets
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PrimaryOffset: 0,0,0,-10
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FireDelay: 5
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@@ -89,7 +89,7 @@ E4:
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Speed: 4
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Health:
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HP: 90
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Flamethrower
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PrimaryOffset: 0,0,0,-5
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FireDelay: 3
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@@ -118,7 +118,7 @@ E5:
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Speed: 4
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Health:
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HP: 90
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Chemspray
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PrimaryOffset: 0,0,0,-5
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FireDelay: 3
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@@ -179,10 +179,10 @@ RMBO:
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HP: 200
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RevealsShroud:
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Range: 5
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Sniper
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TakeCover:
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C4Demolition:
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C4Delay: .03
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IdleAnimation:
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Animations: idle1,idle2,idle3
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Animations: idle1,idle2,idle3
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@@ -83,7 +83,7 @@ APC:
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Type: Heavy
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RevealsShroud:
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Range: 5
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: MachineGun
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PrimaryOffset: 0,0,0,-4
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MuzzleFlash: yes
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@@ -116,7 +116,7 @@ ARTY:
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Type: Light
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RevealsShroud:
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Range: 6
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Ballistic
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RenderUnit:
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Explodes:
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@@ -143,7 +143,7 @@ FTNK:
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Type: Heavy
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RevealsShroud:
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Range: 4
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: BigFlamer
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PrimaryOffset: 2,-8,0,-2
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SecondaryWeapon: BigFlamer
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@@ -202,7 +202,7 @@ BIKE:
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Armor: none
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RevealsShroud:
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Range: 7
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Rockets.Bike
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PrimaryOffset: 0,0,0,-2
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PrimaryLocalOffset: -4,0,25,4,0,-25
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@@ -442,7 +442,7 @@ STNK:
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CloakDelay: 2.0
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CloakSound: appear1.aud
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UncloakSound: appear1.aud
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: 227mm
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RenderUnit:
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AutoTarget:
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@@ -507,6 +507,7 @@ HELI:
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SecondaryWeapon: HighV
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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FacingTolerance: 20
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RenderUnitRotor:
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PrimaryOffset: 0,0,0,-2
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WithShadow:
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@@ -539,6 +540,7 @@ ORCA:
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SecondaryWeapon: Rockets.Orca
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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FacingTolerance: 20
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RenderUnit:
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WithShadow:
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FallsToEarth:
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@@ -717,4 +719,4 @@ MLRS.Husk:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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AnimKey: turret
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@@ -45,7 +45,7 @@ E1:
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HP: 50
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Mobile:
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Speed: 4
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: M1Carbine
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TakeCover:
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IdleAnimation:
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@@ -70,7 +70,7 @@ E2:
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HP: 50
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Mobile:
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Speed: 5
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Grenade
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PrimaryOffset: 0,0,0,-13
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FireDelay: 15
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@@ -97,7 +97,7 @@ E3:
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HP: 45
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Mobile:
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Speed: 3
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: RedEye
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SecondaryWeapon: Dragon
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PrimaryOffset: 0,0,0,-13
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@@ -124,7 +124,7 @@ E4:
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HP: 40
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Mobile:
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Speed: 3
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Flamer
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PrimaryOffset: 0,0,0,-7
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FireDelay: 8
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@@ -221,7 +221,7 @@ E7:
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Range: 6
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C4Demolition:
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C4Delay: .03
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Colt45
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SecondaryWeapon: Colt45
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TakeCover:
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@@ -253,7 +253,7 @@ MEDI:
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Passenger:
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PipType: Yellow
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AutoHeal:
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Heal
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TakeCover:
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-AutoTarget:
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@@ -277,7 +277,7 @@ C1:
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Speed: 4
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RevealsShroud:
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Range: 2
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Pistol
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C2:
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@@ -295,7 +295,7 @@ C2:
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Speed: 4
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RevealsShroud:
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Range: 2
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: Pistol
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SHOK:
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@@ -318,8 +318,8 @@ SHOK:
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Speed: 3
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RevealsShroud:
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Range: 4
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: PortaTesla
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TakeCover:
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IdleAnimation:
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Animations: idle1,idle2
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Animations: idle1,idle2
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@@ -71,7 +71,7 @@ V2RL:
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Speed: 7
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RevealsShroud:
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Range: 5
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: SCUD
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RenderUnitReload:
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AutoTarget:
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@@ -245,7 +245,7 @@ ARTY:
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Speed: 6
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RevealsShroud:
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Range: 5
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: 155mm
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RenderUnit:
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Explodes:
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@@ -364,7 +364,7 @@ APC:
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Speed: 10
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RevealsShroud:
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Range: 5
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: M60mg
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PrimaryOffset: 0,0,0,-4
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MuzzleFlash: yes
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@@ -482,7 +482,7 @@ SS:
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CloakDelay: 2.0
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: TorpTube
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PrimaryLocalOffset: -4,0,0,4,0,0
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FireDelay: 2
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@@ -524,7 +524,7 @@ MSUB:
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CloakDelay: 2.0
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CloakSound: subshow1.aud
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UncloakSound: subshow1.aud
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: SubMissile
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FireDelay: 2
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Selectable:
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@@ -702,6 +702,7 @@ MIG:
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SecondaryWeapon: Maverick
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PrimaryLocalOffset: -15,0,-10,-12,0,6
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SecondaryLocalOffset: 15,0,10,12,0,6
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FacingTolerance: 20
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Plane:
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InitialFacing: 192
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ROT: 5
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@@ -744,6 +745,7 @@ YAK:
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SecondaryWeapon: ChainGun.Yak
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PrimaryOffset: -5,-6,0,0
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SecondaryOffset: 5,-6,0,0
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FacingTolerance: 20
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Plane:
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RearmBuildings: afld
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InitialFacing: 192
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@@ -790,7 +792,7 @@ TRAN:
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WithShadow:
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Cargo:
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Types: Infantry
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Passengers: 5
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Passengers: 5
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IronCurtainable:
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FallsToEarth:
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@@ -818,6 +820,7 @@ HELI:
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SecondaryWeapon: Hellfire
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PrimaryOffset: -5,0,0,2
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SecondaryOffset: 5,0,0,2
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FacingTolerance: 20
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Helicopter:
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RearmBuildings: hpad
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LandWhenIdle: false
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@@ -856,6 +859,7 @@ HIND:
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SecondaryWeapon: ChainGun
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PrimaryOffset: -5,-2,0,2
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SecondaryOffset: 5,-2,0,2
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FacingTolerance: 20
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Helicopter:
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RearmBuildings: hpad
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LandWhenIdle: false
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@@ -959,7 +963,7 @@ TTNK:
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Speed: 8
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RevealsShroud:
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Range: 7
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AttackDefault:
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AttackFrontal:
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PrimaryWeapon: TTankZap
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RenderUnitSpinner:
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Selectable:
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