Use a consistent set of arguments for Render* ctors.
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Change the sprite image size.")]
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public readonly float Scale = 1f;
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public virtual object Create(ActorInitializer init) { return new RenderSprites(init.Self); }
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public virtual object Create(ActorInitializer init) { return new RenderSprites(init, this); }
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public IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
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{
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@@ -99,9 +99,9 @@ namespace OpenRA.Mods.Common.Traits
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return () => facing.Facing;
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}
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public RenderSprites(Actor self)
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public RenderSprites(ActorInitializer init, RenderSpritesInfo info)
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{
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info = self.Info.Traits.Get<RenderSpritesInfo>();
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this.info = info;
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}
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public static string GetImage(ActorInfo actor)
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