Use a consistent set of arguments for Render* ctors.
This commit is contained in:
@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
[Desc("Armament name")]
|
||||
public readonly string Armament = "primary";
|
||||
|
||||
public override object Create(ActorInitializer init) { return new RenderUnitReload(init.Self, this); }
|
||||
public override object Create(ActorInitializer init) { return new RenderUnitReload(init, this); }
|
||||
}
|
||||
|
||||
class RenderUnitReload : RenderUnit
|
||||
@@ -27,11 +27,11 @@ namespace OpenRA.Mods.RA.Traits
|
||||
readonly AttackBase attack;
|
||||
readonly Armament armament;
|
||||
|
||||
public RenderUnitReload(Actor self, RenderUnitReloadInfo info)
|
||||
: base(self)
|
||||
public RenderUnitReload(ActorInitializer init, RenderUnitReloadInfo info)
|
||||
: base(init, info)
|
||||
{
|
||||
attack = self.Trait<AttackBase>();
|
||||
armament = self.TraitsImplementing<Armament>()
|
||||
attack = init.Self.Trait<AttackBase>();
|
||||
armament = init.Self.TraitsImplementing<Armament>()
|
||||
.Single(a => a.Info.Name == info.Armament);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user