Expose stencil buffer to render code.
The intention is to provide a layer for tracking shadow rendering, so a single bit is sufficient for now.
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@@ -53,6 +53,9 @@ namespace OpenRA.FileFormats.Graphics
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void EnableDepthBuffer();
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void DisableDepthBuffer();
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void EnableStencilBuffer();
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void DisableStencilBuffer();
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}
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public interface IVertexBuffer<T>
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