Expose stencil buffer to render code.
The intention is to provide a layer for tracking shadow rendering, so a single bit is sufficient for now.
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@@ -41,6 +41,9 @@ namespace OpenRA.Renderer.Null
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public void EnableDepthBuffer() { }
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public void DisableDepthBuffer() { }
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public void EnableStencilBuffer() { }
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public void DisableStencilBuffer() { }
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public void Clear() { }
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public void Present() { }
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