Expose stencil buffer to render code.

The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
This commit is contained in:
Paul Chote
2013-03-03 22:03:04 +13:00
parent 1b34c7d6b9
commit f6264eeba4
4 changed files with 37 additions and 0 deletions

View File

@@ -41,6 +41,9 @@ namespace OpenRA.Renderer.Null
public void EnableDepthBuffer() { }
public void DisableDepthBuffer() { }
public void EnableStencilBuffer() { }
public void DisableStencilBuffer() { }
public void Clear() { }
public void Present() { }