Final style & rebase fixes
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@@ -37,14 +37,14 @@ namespace OpenRA
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IDictionary<string, TileSet> tileSets,
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IDictionary<string, SequenceProvider> sequences)
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{
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this.Actors = new ReadOnlyDictionary<string, ActorInfo>(actors);
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this.Weapons = new ReadOnlyDictionary<string, WeaponInfo>(weapons);
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this.Voices = new ReadOnlyDictionary<string, SoundInfo>(voices);
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this.Notifications = new ReadOnlyDictionary<string, SoundInfo>(notifications);
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this.Music = new ReadOnlyDictionary<string, MusicInfo>(music);
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this.Movies = new ReadOnlyDictionary<string, string>(movies);
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this.TileSets = new ReadOnlyDictionary<string, TileSet>(tileSets);
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this.Sequences = new ReadOnlyDictionary<string, SequenceProvider>(sequences);
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Actors = new ReadOnlyDictionary<string, ActorInfo>(actors);
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Weapons = new ReadOnlyDictionary<string, WeaponInfo>(weapons);
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Voices = new ReadOnlyDictionary<string, SoundInfo>(voices);
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Notifications = new ReadOnlyDictionary<string, SoundInfo>(notifications);
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Music = new ReadOnlyDictionary<string, MusicInfo>(music);
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Movies = new ReadOnlyDictionary<string, string>(movies);
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TileSets = new ReadOnlyDictionary<string, TileSet>(tileSets);
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Sequences = new ReadOnlyDictionary<string, SequenceProvider>(sequences);
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}
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public IEnumerable<KeyValuePair<string, MusicInfo>> InstalledMusic { get { return Music.Where(m => m.Value.Exists); } }
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@@ -96,9 +96,7 @@ namespace OpenRA.Graphics
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Lazy<IReadOnlyDictionary<string, Sequence>> t;
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if (sequenceCache.TryGetValue(key, out t))
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{
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items.Add(node.Key, t);
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}
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else
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{
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t = Exts.Lazy(() => (IReadOnlyDictionary<string, Sequence>)new ReadOnlyDictionary<string, Sequence>(
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@@ -385,7 +385,7 @@ namespace OpenRA
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return PlayPredefined(voicedUnit.World.Map.Rules, null, voicedUnit, type, phrase, variant, false, pos, volume, true);
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}
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public static bool PlayNotification(MapRuleset rules, Player player, string type, string notification, string variant)
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public static bool PlayNotification(Ruleset rules, Player player, string type, string notification, string variant)
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{
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if (rules == null)
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throw new ArgumentNullException("rules");
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA.Render
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buildComplete = !self.HasTrait<Building>(); // always render instantly for units
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overlay = new Animation(rs.GetImage(self));
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overlay = new Animation(self.World, rs.GetImage(self));
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overlay.Play(info.Sequence);
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rs.anims.Add("docking_overlay_{0}".F(info.Sequence),
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new AnimationWithOffset(overlay,
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